Player Matchup

Osiris
Osiris
Mos730
Osiris
Level 158
God Stats
11W - 14L
1,431 SR
Queue Stats
369W - 278L
1,598 Elo+
Party 1
Fenrir
Fenrir
Themanparrot
Fenrir
Level 156
God Stats
17W - 9L
1,776 SR
Queue Stats
366W - 232L
1,696 Elo+
Party 1
Hel
Hel
you pc bros
Hel
Level 136
God Stats
1W - 1L
1,239 SR
Queue Stats
237W - 239L
1,468 Elo+
Party 1
Team Averages
Level 150
1,482 SR
1,587 Elo+

VS

Team Averages
Level 104
1,539 SR
1,522 Elo+
Geb
Geb
 
Geb
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Bloobelle
Cupid
Level 126
God Stats
1W - 4L
1,558 SR
Queue Stats
17W - 27L
1,517 Elo+
Solo
Vulcan
Vulcan
HipRapperDaBaby
Vulcan
Level 33
God Stats
8W - 10L
1,558 SR
Queue Stats
101W - 104L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Mos730
Osiris
12
4 / 0 / 9
8,176
743
8,423
10,402
9,158
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
12
7 / 1 / 4
8,258
751
7,189
10,784
7,135
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 1 / 9
7,727
702
4,839
6,350
1,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
1 / 5 / 1
7,093
645
3,953
10,040
6,676
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cupid
Bloobelle
Cupid
9
0 / 4 / 2
6,370
579
5,368
6,861
2,021
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 1
6,830
621
8,576
6,123
2,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
13
Kills
2
2
Deaths
13
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
5
1
0.3
L
Cupid
Bloobelle
Cupid
0
4
2
0.25
L
1
4
1
0.38
W
Osiris
Mos730
Osiris
4
0
9
8.5
W
Fenrir
7
1
4
9
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,451
Damage
17,897
27,536
Taken
23,024
18,242
Mitigated
10,755
11,882
Healing
2,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
3,953
266
0
1,603
10,040
6,676
0
1,918
8,122
7,862
0
L
Cupid
Bloobelle
Cupid
5,368
3,041
273
766
6,861
2,021
0
1,928
4,933
0
12,870
L
8,576
2,732
0
0
6,123
2,058
0
1,044
5,079
33,027
0
W
Osiris
Mos730
Osiris
8,423
1,733
0
78
10,402
9,158
384
4,207
6,019
0
23,604
W
Fenrir
7,189
1,599
656
2,186
10,784
7,135
408
4,932
5,707
0
25,989
W
4,839
449
5,987
2,975
6,350
1,949
302
3,632
2,562
23,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,161
Gold Earned
20,293
124
Minions Killed
94
7
Camps Cleared
2
643,939
Distance Traveled
603,296
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,093
645
6
1
0
201,161
3
L
Cupid
6,370
579
30
3
0
182,729
2
L
Vulcan
6,830
621
58
5
2
219,406
4
W
Osiris
8,176
743
29
3
0
235,003
2
W
Fenrir
8,258
751
45
4
5
205,870
3
W
Hel
7,727
702
50
5
2
203,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role