Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
milanbobbygizmo
King Arthur
Level 158
God Stats
9W - 7L
1,585 SR
Queue Stats
199W - 79L
1,732 Elo+
Party 1
Fenrir
Fenrir
ralekri
Fenrir
Level 159
God Stats
1W - 2L
1,691 SR
Queue Stats
77W - 43L
1,652 Elo+
Party 1
Team Averages
Level 159
1,569 SR
1,596 Elo+

VS

Team Averages
Level 87
1,526 SR
1,552 Elo+
Cthulhu
Cthulhu
AndreiTim
Cthulhu
Level 147
God Stats
1W - 1L
1,488 SR
Queue Stats
79W - 89L
1,497 Elo+
Party 2
Ares
Ares
LuckyTiger9
Ares
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,863 Elo+
Party 2
Neith
Neith
Shaysus
Neith
Level 25
God Stats
0W - 1L
1,759 SR
Queue Stats
3W - 10L
1,322 Elo+
Party 2
Aphrodite
Aphrodite
Testrel
Aphrodite
Level 106
God Stats
0W - 1L
1,354 SR
Queue Stats
3W - 4L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
9 / 1 / 3
9,506
951
13,220
8,686
3,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Aphrodite
 
Aphrodite
13
0 / 0 / 9
8,340
834
4,767
3,621
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
milanbobbygizmo
King Arthur
15
4 / 0 / 9
9,673
967
10,843
10,060
10,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
ralekri
Fenrir
13
4 / 0 / 7
8,705
871
5,239
10,443
5,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AndreiTim
Cthulhu
12
1 / 5 / 0
7,588
759
6,733
13,079
7,503
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
0 / 4 / 0
7,007
701
2,721
8,567
7,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Shaysus
Neith
12
0 / 4 / 0
6,825
683
4,297
8,010
3,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Aphrodite
Testrel
Aphrodite
12
0 / 4 / 0
6,829
683
3,907
11,508
4,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
1
17
Kills
1
1
Deaths
17
28
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
1
3
10.5
W
Aphrodite
 
Aphrodite
0
0
9
4.5
L
Cthulhu
AndreiTim
Cthulhu
1
5
0
0.2
L
0
4
0
0
L
Neith
Shaysus
Neith
0
4
0
0
L
Aphrodite
Testrel
Aphrodite
0
4
0
0
W
King Arthur
milanbobbygizmo
King Arthur
4
0
9
8.5
W
Fenrir
ralekri
Fenrir
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,069
Damage
17,658
32,810
Taken
41,164
22,134
Mitigated
23,430
15,484
Healing
10,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,220
4,218
0
3,477
8,686
3,669
5,338
4,043
4,643
34,508
2,438
W
Aphrodite
 
Aphrodite
4,767
124
4,285
3,127
3,621
2,007
195
2,250
1,371
22,831
0
L
Cthulhu
AndreiTim
Cthulhu
6,733
36
179
1,287
13,079
7,503
0
6,129
6,950
28,294
0
L
2,721
144
0
338
8,567
7,340
29
3,468
5,099
12,963
0
L
Neith
Shaysus
Neith
4,297
1,229
0
1,136
8,010
3,778
632
3,156
4,854
0
21,763
L
Aphrodite
Testrel
Aphrodite
3,907
131
2,931
4,520
11,508
4,809
0
4,730
6,778
18,685
0
W
King Arthur
milanbobbygizmo
King Arthur
10,843
1,287
0
1,675
10,060
10,996
180
4,549
5,511
0
23,538
W
Fenrir
ralekri
Fenrir
5,239
944
0
2,920
10,443
5,462
1,410
2,986
7,457
0
20,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,224
Gold Earned
28,249
159
Minions Killed
139
9
Camps Cleared
8
792,811
Distance Traveled
694,781
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,506
951
60
6
2
188,143
2
W
Aphrodite
8,340
834
45
5
2
170,362
1
L
Cthulhu
7,588
759
50
5
4
168,958
1
L
Ares
7,007
701
19
2
1
160,722
0
L
Neith
6,825
683
41
4
3
166,877
1
L
Aphrodite
6,829
683
29
3
0
198,224
0
W
King Arthur
9,673
967
29
3
1
203,064
0
W
Fenrir
8,705
871
25
3
4
231,242
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role