Player Matchup

Da Ji
Da Ji
Survivalpro03
Da Ji
Level 29
God Stats
1W - 4L
1,469 SR
Queue Stats
156W - 155L
1,428 Elo+
Party 2
Nu Wa
Nu Wa
TodayMetal76
Nu Wa
Level 27
God Stats
21W - 35L
1,477 SR
Queue Stats
105W - 103L
1,460 Elo+
Party 2
Persephone
Persephone
XEnragedWolfX
Persephone
Level 28
God Stats
0W - 1L
1,358 SR
Queue Stats
40W - 40L
1,489 Elo+
Solo
Fafnir
Fafnir
charmon2
Fafnir
Level 86
God Stats
10W - 11L
1,519 SR
Queue Stats
324W - 346L
1,544 Elo+
Party 1
Terra
Terra
pepe32567654
Terra
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 7L
1,532 Elo+
Party 1
Team Averages
Level 35
1,465 SR
1,490 Elo+

VS

Team Averages
Level 22
1,449 SR
1,428 Elo+
Scylla
Scylla
FortniteDL4272
Scylla
Level 28
God Stats
5W - 6L
1,407 SR
Queue Stats
77W - 90L
1,387 Elo+
Solo
Charybdis
Charybdis
ThreeNutCurt
Charybdis
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,327 Elo+
Solo
Ares
Ares
aivnerrad
Ares
Level 15
God Stats
35W - 29L
1,386 SR
Queue Stats
134W - 160L
1,399 Elo+
Solo
Zhong Kui
Zhong Kui
xDBxDrSalt
Zhong Kui
Level 29
God Stats
3W - 5L
1,404 SR
Queue Stats
178W - 188L
1,634 Elo+
Solo
Fenrir
Fenrir
zacharou28
Fenrir
Level 27
God Stats
5W - 4L
1,546 SR
Queue Stats
175W - 191L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 10 / 2
9,493
432
10,677
19,388
8,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
7 / 5 / 1
10,515
478
18,850
12,348
4,046
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Persephone
XEnragedWolfX
Persephone
14
4 / 3 / 2
9,797
445
6,926
8,665
2,875
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
charmon2
Fafnir
12
3 / 8 / 8
8,782
399
10,157
20,474
12,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

2
0 / 3 / 0
5,854
266
35
2,712
858
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 4
12,080
549
13,904
15,564
4,932
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charybdis
ThreeNutCurt
Charybdis
14
0 / 6 / 3
9,891
450
4,592
11,453
3,226
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
15
2 / 4 / 2
11,297
514
2,245
12,987
7,960
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
xDBxDrSalt
Zhong Kui
20
18 / 0 / 1
15,341
697
20,504
23,064
16,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
zacharou28
Fenrir
16
2 / 3 / 6
11,199
509
6,404
16,703
7,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
45
16
Kills
29
29
Deaths
16
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
7
3
4
3
L
2
10
2
0.3
W
Charybdis
ThreeNutCurt
Charybdis
0
6
3
0.25
L
7
5
1
1.5
L
Persephone
XEnragedWolfX
Persephone
4
3
2
1.67
W
Ares
2
4
2
0.75
L
Fafnir
charmon2
Fafnir
3
8
8
0.88
L
0
3
0
0
W
Zhong Kui
xDBxDrSalt
Zhong Kui
18
0
1
18.5
W
Fenrir
zacharou28
Fenrir
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,645
Damage
47,649
63,587
Taken
79,771
28,720
Mitigated
40,479
6,034
Healing
29,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,904
1,472
0
4,907
15,564
4,932
1,086
9,367
6,197
77,843
0
L
10,677
2,119
0
1,483
19,388
8,003
0
9,279
10,109
0
71,477
W
Charybdis
ThreeNutCurt
Charybdis
4,592
2,466
0
1,642
11,453
3,226
2,828
7,647
3,768
0
44,187
L
18,850
4,425
0
262
12,348
4,046
1,004
7,303
5,029
72,053
0
L
Persephone
XEnragedWolfX
Persephone
6,926
724
0
1,326
8,665
2,875
0
6,523
2,139
43,317
0
W
Ares
2,245
73
1,380
1,428
12,987
7,960
1,186
7,869
5,048
41,584
0
L
Fafnir
charmon2
Fafnir
10,157
2,234
0
2,898
20,474
12,938
514
10,330
10,120
26,869
0
L
35
35
0
65
2,712
858
0
2,192
520
1,266
0
W
Zhong Kui
xDBxDrSalt
Zhong Kui
20,504
3,959
223
15,589
23,064
16,673
8,274
6,148
16,726
117,115
14,413
W
Fenrir
zacharou28
Fenrir
6,404
1,074
0
4,830
16,703
7,688
0
4,639
11,469
0
64,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,441
Gold Earned
59,808
356
Minions Killed
571
0
Camps Cleared
0
1,427,077
Distance Traveled
2,010,978
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,080
549
131
6
0
392,333
1
L
Da Ji
9,493
432
104
5
0
398,505
4
W
Charybdis
9,891
450
75
3
0
378,251
0
L
Nu Wa
10,515
478
126
6
0
294,946
0
L
Persephone
9,797
445
86
4
0
338,934
1
W
Ares
11,297
514
76
3
0
370,550
2
L
Fafnir
8,782
399
33
2
0
376,460
3
L
Terra
5,854
266
7
0
0
18,232
0
W
Zhong Kui
15,341
697
189
9
0
390,048
2
W
Fenrir
11,199
509
100
5
0
479,796
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role