Player Matchup

Ullr
Ullr
Masters
imallnewtothis
Ullr
Masters
Level 58
God Stats
6W - 1L
1,996 SR
Queue Stats
23W - 1L
2,963 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 58
1,996 SR
2,963 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 40
1,899 SR
2,440 MMR
Ullr
Ullr
Diamond III
Raulmaximous47
Ullr
Diamond III
Level 40
God Stats
23W - 12L
1,899 SR
Queue Stats
125W - 46L
2,440 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
5,745
1,149
4,758
3,431
1,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
IzanamiBellonaSkadiAh Muzen CabHe Bo

VS

Bans
KaliBakasuraArachneNemesisSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,382
876
1,769
6,628
2,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,758
Damage
1,769
3,431
Taken
6,628
1,149
Mitigated
2,924
1,763
Healing
1,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,769
888
0
1,510
6,628
2,924
0
408
6,220
0
19,713
W
4,758
2,114
0
1,763
3,431
1,149
150
142
3,289
0
32,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,745
Gold Earned
4,382
68
Minions Killed
42
4
Camps Cleared
2
102,799
Distance Traveled
102,690
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
4,382
876
42
8
2
102,690
1
W
Ullr
5,745
1,149
68
14
4
102,799
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role