Player Matchup

Anubis
Anubis
 
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
NoMexicoEz
Izanami
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 33L
1,562 Elo+
Solo
Hercules
Hercules
Noobkilller2607
Hercules
Level 28
God Stats
5W - 2L
1,603 SR
Queue Stats
101W - 96L
1,538 Elo+
Solo
Arachne
Arachne
V9FYRE
Arachne
Level 27
God Stats
4W - 1L
1,615 SR
Queue Stats
77W - 55L
1,510 Elo+
Solo
Ymir
Ymir
haydaman69
Ymir
Level 29
God Stats
6W - 1L
1,605 SR
Queue Stats
73W - 64L
1,457 Elo+
Party 1
Team Averages
Level 26
1,565 SR
1,513 Elo+

VS

Team Averages
Level 20
1,648 SR
1,500 Elo+
Chaac
Chaac
C45844159
Chaac
Level 22
God Stats
5W - 8L
1,608 SR
Queue Stats
197W - 213L
1,445 Elo+
Solo
Kukulkan
Kukulkan
FeelMe92
Kukulkan
Level 5
God Stats
1W - 2L
1,628 SR
Queue Stats
1W - 4L
1,633 Elo+
Solo
Heimdallr
Heimdallr
Khione10
Heimdallr
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
109W - 86L
1,505 Elo+
Solo
Terra
Terra
LouTen89
Terra
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,274 Elo+
Solo
Sol
Sol
hindWho
Sol
Level 26
God Stats
3W - 1L
2,003 SR
Queue Stats
133W - 111L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
2 / 4 / 6
12,867
559
9,980
17,374
9,256
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
NoMexicoEz
Izanami
20
17 / 1 / 4
15,698
683
24,236
17,699
8,116
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
20
10 / 1 / 3
14,688
639
11,652
26,572
33,250
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Arachne
V9FYRE
Arachne
18
10 / 4 / 7
12,937
562
13,414
21,142
10,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
1 / 3 / 12
12,440
541
4,334
15,502
20,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
C45844159
Chaac
16
1 / 10 / 2
9,667
420
14,289
21,185
10,389
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
FeelMe92
Kukulkan
15
1 / 12 / 0
9,462
411
7,846
15,057
3,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heimdallr
Khione10
Heimdallr
16
3 / 9 / 2
10,531
458
7,327
19,229
5,181
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
LouTen89
Terra
10
1 / 4 / 4
8,034
349
2,391
10,351
7,293
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
20
6 / 5 / 3
12,919
562
20,665
20,188
6,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
23
40
Kills
12
13
Deaths
40
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
4
6
1.25
L
Chaac
C45844159
Chaac
1
10
2
0.2
L
Kukulkan
FeelMe92
Kukulkan
1
12
0
0.08
L
Heimdallr
Khione10
Heimdallr
3
9
2
0.44
L
Terra
LouTen89
Terra
1
4
4
0.75
W
Izanami
NoMexicoEz
Izanami
17
1
4
19
W
Hercules
10
1
3
11.5
W
Arachne
V9FYRE
Arachne
10
4
7
3.38
W
1
3
12
2.33
L
Sol
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,616
Damage
52,518
98,289
Taken
86,010
80,873
Mitigated
32,821
47,708
Healing
17,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,980
141
86
8,236
17,374
9,256
836
9,221
8,013
86,178
0
L
Chaac
C45844159
Chaac
14,289
2,587
0
3,732
21,185
10,389
0
1,993
19,192
0
73,851
L
Kukulkan
FeelMe92
Kukulkan
7,846
340
0
174
15,057
3,794
0
489
14,568
51,269
0
L
Heimdallr
Khione10
Heimdallr
7,327
3,389
0
2,665
19,229
5,181
1,148
1,805
17,424
0
78,247
L
Terra
LouTen89
Terra
2,391
1,160
370
1,257
10,351
7,293
28
3,117
7,234
9,399
0
W
Izanami
NoMexicoEz
Izanami
24,236
14,183
0
7,018
17,699
8,116
9,932
4,470
13,119
0
149,792
W
Hercules
11,652
3,011
0
15,475
26,572
33,250
3,756
7,720
18,656
0
93,588
W
Arachne
V9FYRE
Arachne
13,414
8,949
0
12,879
21,142
10,133
2,351
7,684
13,352
0
69,249
W
4,334
317
0
4,014
15,502
20,118
1,214
3,728
11,724
33,029
0
L
Sol
20,665
6,354
0
9,266
20,188
6,164
0
7,105
13,083
108,606
9,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,630
Gold Earned
50,613
641
Minions Killed
553
0
Camps Cleared
0
2,175,607
Distance Traveled
1,827,734
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,867
559
126
5
0
367,027
2
L
Chaac
9,667
420
100
4
0
391,919
0
L
Kukulkan
9,462
411
107
5
0
361,259
2
L
Heimdallr
10,531
458
128
6
0
394,247
0
L
Terra
8,034
349
22
1
0
257,328
0
W
Izanami
15,698
683
209
9
0
448,161
4
W
Hercules
14,688
639
170
7
0
429,716
1
W
Arachne
12,937
562
84
4
0
513,552
1
W
Ymir
12,440
541
52
2
0
417,151
0
L
Sol
12,919
562
196
9
0
422,981
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role