Player Matchup

Medusa
Medusa
AКЕЛA
Medusa
Level 128
God Stats
4W - 7L
1,315 SR
Queue Stats
306W - 431L
1,416 Elo+
Party 2
He Bo
He Bo
BAGIRRA
He Bo
Level 145
God Stats
5W - 7L
1,452 SR
Queue Stats
147W - 238L
1,374 Elo+
Party 2
Osiris
Osiris
paolohero43
Osiris
Level 122
God Stats
1W - 1L
1,240 SR
Queue Stats
114W - 112L
1,518 Elo+
Solo
Team Averages
Level 132
1,336 SR
1,436 Elo+

VS

Team Averages
Level 68
1,500 SR
1,460 Elo+
Mercury
Mercury
ArmadilloTR
Mercury
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,474 Elo+
Party 1
Chang'e
Chang'e
cCcSecuRecCc
Chang'e
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,474 Elo+
Party 1
Geb
Geb
ozgunba
Geb
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 19L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AКЕЛA
Medusa
12
3 / 1 / 6
7,671
767
6,622
6,398
2,928
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

He Bo
BAGIRRA
He Bo
12
5 / 1 / 1
7,555
756
9,035
5,784
1,875
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Osiris
10
1 / 1 / 8
7,252
725
4,624
7,481
6,233
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ArmadilloTR
Mercury
9
1 / 5 / 2
6,741
674
5,842
9,104
3,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
cCcSecuRecCc
Chang'e
10
0 / 3 / 2
6,338
634
4,289
6,909
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
10
2 / 1 / 1
7,780
778
4,753
9,394
9,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
9
Kills
3
3
Deaths
9
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
ArmadilloTR
Mercury
1
5
2
0.4
W
Medusa
AКЕЛA
Medusa
3
1
6
6
W
He Bo
BAGIRRA
He Bo
5
1
1
5.5
L
Chang'e
cCcSecuRecCc
Chang'e
0
3
2
0.33
L
Geb
2
1
1
2.5
W
Osiris
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,281
Damage
14,884
19,663
Taken
25,407
11,036
Mitigated
15,493
6,538
Healing
5,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ArmadilloTR
Mercury
5,842
1,031
0
382
9,104
3,844
0
3,693
5,411
0
18,917
W
Medusa
AКЕЛA
Medusa
6,622
2,163
937
793
6,398
2,928
590
2,935
3,463
0
27,106
W
He Bo
BAGIRRA
He Bo
9,035
672
231
2,078
5,784
1,875
0
2,626
3,158
24,269
0
L
Chang'e
cCcSecuRecCc
Chang'e
4,289
529
1,651
2,227
6,909
2,436
88
2,695
4,214
17,034
0
L
Geb
4,753
546
0
743
9,394
9,213
20
4,132
5,262
12,195
0
W
Osiris
4,624
818
0
2,499
7,481
6,233
0
4,483
2,998
6,406
11,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,478
Gold Earned
20,859
113
Minions Killed
80
7
Camps Cleared
1
513,359
Distance Traveled
582,785
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,741
674
29
3
0
199,074
1
W
Medusa
7,671
767
44
4
4
180,124
4
W
He Bo
7,555
756
47
5
1
172,459
3
L
Chang'e
6,338
634
38
4
0
190,147
1
L
Geb
7,780
778
13
1
1
193,564
3
W
Osiris
7,252
725
22
2
2
160,776
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role