Player Matchup

Ra
Ra
ABunchOfApples
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 1L
1,907 Elo+
Solo
Hun Batz
Hun Batz
DarkCataclysim
Hun Batz
Level 17
God Stats
4W - 2L
1,708 SR
Queue Stats
138W - 136L
1,776 Elo+
Solo
Rama
Rama
HaleyJoelOsment
Rama
Level 19
God Stats
4W - 2L
1,840 SR
Queue Stats
29W - 21L
1,623 Elo+
Solo
Chronos
Chronos
IVi99er
Chronos
Level 7
God Stats
6W - 6L
1,658 SR
Queue Stats
15W - 15L
1,684 Elo+
Solo
Thanatos
Thanatos
WastedLifeEnergy
Thanatos
Level 5
God Stats
3W - 2L
1,899 SR
Queue Stats
8W - 8L
1,680 Elo+
Solo
Team Averages
Level 10
1,721 SR
1,734 Elo+

VS

Team Averages
Level 24
1,599 SR
1,662 Elo+
Chronos
Chronos
Jaicub
Chronos
Level 29
God Stats
4W - 1L
1,430 SR
Queue Stats
63W - 65L
1,525 Elo+
Solo
Ganesha
Ganesha
MATAPERRAZ
Ganesha
Level 29
God Stats
4W - 2L
1,744 SR
Queue Stats
98W - 77L
1,638 Elo+
Solo
Thanatos
Thanatos
ShiftMatchMaking
Thanatos
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 27L
1,736 Elo+
Solo
Erlang Shen
Erlang Shen
Teaburry
Erlang Shen
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 42L
1,697 Elo+
Solo
Heimdallr
Heimdallr
Waloom
Heimdallr
Level 25
God Stats
5W - 1L
1,822 SR
Queue Stats
89W - 63L
1,715 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
5,681
568
3,151
4,799
1,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
8
0 / 4 / 1
5,029
503
2,686
6,846
1,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
4 / 3 / 0
5,992
599
4,709
7,115
1,110
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
IVi99er
Chronos
9
1 / 3 / 2
5,441
544
2,484
4,986
1,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

4
1 / 2 / 0
4,268
427
1,167
2,977
1,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Jaicub
Chronos
11
3 / 1 / 4
6,516
652
1,993
3,260
1,195
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ganesha
MATAPERRAZ
Ganesha
8
0 / 1 / 4
5,259
526
673
3,027
1,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
8 / 0 / 3
7,292
729
6,202
7,476
3,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
Teaburry
Erlang Shen
12
4 / 2 / 1
6,971
697
5,450
6,905
3,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
Waloom
Heimdallr
10
1 / 2 / 2
6,146
615
3,991
5,451
1,804
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
6
Kills
16
16
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Hun Batz
0
4
1
0.13
L
4
3
0
1.33
L
Chronos
IVi99er
Chronos
1
3
2
0.67
W
Chronos
Jaicub
Chronos
3
1
4
5
W
Ganesha
MATAPERRAZ
Ganesha
0
1
4
2
W
8
0
3
9.5
W
Erlang Shen
Teaburry
Erlang Shen
4
2
1
2.25
W
Heimdallr
Waloom
Heimdallr
1
2
2
1
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,197
Damage
18,309
26,723
Taken
26,119
6,665
Mitigated
11,620
7,567
Healing
14,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,151
422
81
917
4,799
1,202
0
561
4,238
34,644
0
L
Hun Batz
2,686
899
0
2,013
6,846
1,596
0
1,090
5,756
0
22,751
L
4,709
3,272
0
1,706
7,115
1,110
0
186
6,929
0
31,045
L
Chronos
IVi99er
Chronos
2,484
1,035
0
976
4,986
1,751
0
829
4,157
18,958
3,580
W
Chronos
Jaicub
Chronos
1,993
609
0
1,174
3,260
1,195
1,054
244
3,012
35,303
0
W
Ganesha
MATAPERRAZ
Ganesha
673
87
0
683
3,027
1,614
0
1,054
1,939
7,798
0
W
6,202
2,480
0
8,805
7,476
3,048
0
1,345
6,109
0
47,054
W
Erlang Shen
Teaburry
Erlang Shen
5,450
2,773
0
2,233
6,905
3,959
118
2,427
4,420
0
37,473
W
Heimdallr
Waloom
Heimdallr
3,991
1,990
0
1,372
5,451
1,804
0
78
5,373
0
32,151
L
1,167
543
0
1,874
2,977
1,006
0
0
2,977
0
8,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,411
Gold Earned
32,184
265
Minions Killed
314
0
Camps Cleared
0
835,256
Distance Traveled
1,034,223
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,681
568
85
9
0
211,004
5
L
Hun Batz
5,029
503
57
6
0
191,581
1
L
Rama
5,992
599
62
6
0
174,012
2
L
Chronos
5,441
544
39
4
0
192,231
8
W
Chronos
6,516
652
87
9
0
206,173
1
W
Ganesha
5,259
526
3
0
0
160,475
0
W
Thanatos
7,292
729
75
8
0
237,746
3
W
Erlang Shen
6,971
697
80
8
0
224,930
3
W
Heimdallr
6,146
615
69
7
0
204,899
3
L
Thanatos
4,268
427
22
2
0
66,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role