Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Carlitospr
Tsukuyomi
Level 126
God Stats
15W - 10L
1,623 SR
Queue Stats
69W - 69L
1,474 Elo+
Party 2
Medusa
Medusa
KevMag v2
Medusa
Level 68
God Stats
12W - 11L
1,601 SR
Queue Stats
52W - 55L
1,485 Elo+
Party 2
Sol
Sol
Octopuhseaa
Sol
Level 121
God Stats
10W - 7L
1,692 SR
Queue Stats
135W - 163L
1,484 Elo+
Solo
Ymir
Ymir
Sinister_burst36
Ymir
Level 41
God Stats
3W - 1L
2,006 SR
Queue Stats
164W - 142L
1,562 Elo+
Solo
Team Averages
Level 97
1,684 SR
1,501 Elo+

VS

Team Averages
Level 87
1,639 SR
1,566 Elo+
Rama
Rama
Eckzavior
Rama
Level 49
God Stats
15W - 9L
1,723 SR
Queue Stats
128W - 101L
1,655 Elo+
Party 1
Kali
Kali
LoftiestSea0
Kali
Level 142
God Stats
11W - 12L
1,512 SR
Queue Stats
378W - 369L
1,587 Elo+
Party 1
Hel
Hel
NaturedViruss
Hel
Level 102
God Stats
34W - 19L
1,685 SR
Queue Stats
84W - 76L
1,575 Elo+
Party 1
Geb
Geb
XT0XICxEMPIREX
Geb
Level 99
God Stats
12W - 6L
1,529 SR
Queue Stats
213W - 195L
1,570 Elo+
Party 1
Nike
Nike
Xaypotec
Nike
Level 44
God Stats
8W - 2L
1,745 SR
Queue Stats
23W - 29L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
1 / 5 / 3
7,898
465
6,613
14,094
6,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
Carlitospr
Tsukuyomi
13
3 / 7 / 1
8,098
476
8,885
14,483
4,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
KevMag v2
Medusa
12
0 / 9 / 2
7,151
421
5,796
15,793
3,816
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

11
1 / 7 / 4
7,120
419
10,734
14,767
5,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
6 / 4 / 1
8,945
526
11,809
15,487
15,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
10 / 3 / 4
10,306
606
17,211
14,473
5,436
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
5 / 1 / 11
10,129
596
12,470
11,908
6,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
12 / 1 / 5
10,530
619
16,435
11,419
4,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 14
8,354
491
4,812
18,199
20,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nike
14
4 / 4 / 3
8,566
504
6,858
13,691
5,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
69
11
Kills
32
32
Deaths
11
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
5
3
0.5
L
Tsukuyomi
Carlitospr
Tsukuyomi
3
7
1
0.5
W
Rama
10
3
4
4
L
Medusa
KevMag v2
Medusa
0
9
2
0.11
W
5
1
11
10.5
W
12
1
5
14.5
L
1
7
4
0.43
L
6
4
1
1.63
W
1
2
14
4
W
Nike
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,837
Damage
57,786
74,624
Taken
69,690
35,671
Mitigated
41,957
23,539
Healing
35,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
6,613
173
3,840
6,648
14,094
6,443
0
3,495
10,483
41,735
0
L
Tsukuyomi
Carlitospr
Tsukuyomi
8,885
2,305
0
1,308
14,483
4,769
0
4,391
9,916
0
49,279
W
Rama
17,211
14,299
0
8,162
14,473
5,436
576
4,811
9,612
0
88,195
L
Medusa
KevMag v2
Medusa
5,796
2,235
258
3,891
15,793
3,816
0
1,755
14,004
0
47,852
W
12,470
5,140
0
5,583
11,908
6,187
0
3,168
8,466
0
72,160
W
16,435
757
4,209
8,091
11,419
4,941
404
4,569
6,807
72,910
0
L
10,734
3,795
0
3,483
14,767
5,062
0
7,797
6,650
34,548
4,855
L
11,809
2,030
0
4,111
15,487
15,581
0
3,008
12,324
48,987
0
W
4,812
670
0
3,727
18,199
20,029
0
5,985
12,074
17,430
0
W
Nike
6,858
1,638
246
5,458
13,691
5,364
406
8,440
4,551
0
49,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,212
Gold Earned
47,885
390
Minions Killed
517
0
Camps Cleared
0
1,459,831
Distance Traveled
1,656,925
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,898
465
74
4
0
320,071
5
L
Tsukuyomi
8,098
476
77
5
0
306,409
4
W
Rama
10,306
606
144
8
0
289,690
6
L
Medusa
7,151
421
88
5
0
258,854
2
W
Kali
10,129
596
111
7
0
367,306
1
W
Hel
10,530
619
155
9
0
350,614
2
L
Sol
7,120
419
67
4
0
269,117
4
L
Ymir
8,945
526
84
5
0
305,380
3
W
Geb
8,354
491
16
1
0
339,728
4
W
Nike
8,566
504
91
5
0
309,587
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role