Player Matchup

Thor
Thor
Calebs Smacking
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,226 Elo+
Party 1
Thanatos
Thanatos
ChostoSaurio
Thanatos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,510 Elo+
Solo
Sobek
Sobek
Diamond1640
Sobek
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,641 Elo+
Solo
Guan Yu
Guan Yu
Guisada
Guan Yu
Level 2
God Stats
1W - 1L
1,715 SR
Queue Stats
3W - 2L
1,709 Elo+
Solo
Ares
Ares
LyokoFox
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,284 Elo+
Party 1
Team Averages
Level 4
1,543 SR
1,474 Elo+

VS

Team Averages
Level 15
1,669 SR
1,534 Elo+
Sobek
Sobek
BlessedByGreene
Sobek
Level 30
God Stats
8W - 9L
1,603 SR
Queue Stats
130W - 126L
1,527 Elo+
Solo
Artemis
Artemis
CostAphid7
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,483 Elo+
Solo
Sol
Sol
Heat-Charged
Sol
Level 25
God Stats
20W - 5L
1,681 SR
Queue Stats
112W - 64L
1,539 Elo+
Solo
Hades
Hades
Mrs Juulius
Hades
Level 6
God Stats
4W - 3L
1,732 SR
Queue Stats
8W - 7L
1,524 Elo+
Solo
Neith
Neith
SilverKarn
Neith
Level 7
God Stats
3W - 1L
1,830 SR
Queue Stats
12W - 9L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 8 / 1
4,221
422
1,341
8,354
2,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
ChostoSaurio
Thanatos
8
1 / 5 / 0
4,791
479
2,425
7,400
1,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 5 / 0
4,224
422
636
7,523
3,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Guan Yu
Guisada
Guan Yu
8
0 / 2 / 0
4,586
459
1,041
6,015
4,770
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ares
5
0 / 6 / 0
4,024
402
534
6,442
3,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 4
5,736
574
1,999
4,477
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
CostAphid7
Artemis
8
0 / 1 / 0
4,950
495
871
4,663
1,137
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
14 / 0 / 3
7,664
766
10,063
3,508
732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 0 / 2
5,854
585
3,537
4,819
1,865
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
11
8 / 0 / 5
6,722
672
5,309
4,560
1,427
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
1
Kills
25
26
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
0
8
1
0.06
L
Thanatos
ChostoSaurio
Thanatos
1
5
0
0.2
W
Artemis
CostAphid7
Artemis
0
1
0
0
L
0
5
0
0
L
Guan Yu
Guisada
Guan Yu
0
2
0
0
W
14
0
3
15.5
L
Ares
0
6
0
0
W
0
0
2
1
W
Neith
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,977
Damage
21,779
35,734
Taken
22,027
15,802
Mitigated
7,601
7,822
Healing
9,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,999
544
0
1,842
4,477
2,440
425
595
3,882
13,894
0
L
1,341
502
0
1,163
8,354
2,496
218
4,264
3,742
0
15,064
L
Thanatos
ChostoSaurio
Thanatos
2,425
1,139
0
2,391
7,400
1,804
0
2,789
4,469
0
22,073
W
Artemis
CostAphid7
Artemis
871
455
0
1,038
4,663
1,137
0
0
4,663
0
22,029
L
636
55
0
1,531
7,523
3,731
92
1,337
5,960
9,319
0
L
Guan Yu
Guisada
Guan Yu
1,041
197
89
2,492
6,015
4,770
0
3,785
2,204
0
15,596
W
10,063
2,579
0
1,552
3,508
732
1,266
192
3,316
39,319
0
L
Ares
534
68
0
156
6,442
3,001
42
2,484
3,760
8,720
0
W
3,537
530
0
3,029
4,819
1,865
706
0
4,819
28,814
0
W
Neith
5,309
2,368
0
2,300
4,560
1,427
216
446
4,114
0
35,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,846
Gold Earned
30,926
127
Minions Killed
293
0
Camps Cleared
0
813,672
Distance Traveled
885,532
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,736
574
23
2
0
202,101
3
L
Thor
4,221
422
28
3
0
182,536
3
L
Thanatos
4,791
479
43
4
0
171,524
1
W
Artemis
4,950
495
51
5
0
162,121
0
L
Sobek
4,224
422
10
1
0
153,267
2
L
Guan Yu
4,586
459
34
3
0
170,454
2
W
Sol
7,664
766
80
8
0
163,554
4
L
Ares
4,024
402
12
1
0
135,891
0
W
Hades
5,854
585
75
8
0
170,585
2
W
Neith
6,722
672
64
6
0
187,171
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role