Player Matchup

Gilgamesh
Gilgamesh
DattBoss
Gilgamesh
Level 4
God Stats
13W - 14L
1,115 SR
Queue Stats
129W - 139L
1,016 Elo+
Solo
Cthulhu
Cthulhu
DayTsuki
Cthulhu
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,260 Elo+
Solo
Nu Wa
Nu Wa
GhOsT_MoSsV3r
Nu Wa
Level 8
God Stats
5W - 4L
1,465 SR
Queue Stats
56W - 42L
1,381 Elo+
Solo
Zhong Kui
Zhong Kui
JP_NFRJ
Zhong Kui
Level 19
God Stats
1W - 4L
1,138 SR
Queue Stats
103W - 117L
1,292 Elo+
Solo
Cernunnos
Cernunnos
Wunderson
Cernunnos
Level 25
God Stats
16W - 27L
1,323 SR
Queue Stats
99W - 179L
1,258 Elo+
Solo
Team Averages
Level 12
1,308 SR
1,241 Elo+

VS

Team Averages
Level 14
1,363 SR
1,388 Elo+
Chiron
Chiron
Brady_Johnson34
Chiron
Level 25
God Stats
10W - 5L
1,291 SR
Queue Stats
65W - 71L
1,355 Elo+
Party 1
Bellona
Bellona
Jack_titus
Bellona
Level 24
God Stats
2W - 1L
1,289 SR
Queue Stats
45W - 38L
1,303 Elo+
Party 1
Cerberus
Cerberus
Wailkarp
Cerberus
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ares
Ares
alogendres1399
Ares
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Solo
Kali
Kali
lunarzapp
Kali
Level 17
God Stats
1W - 2L
1,235 SR
Queue Stats
19W - 30L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DattBoss
Gilgamesh
11
0 / 5 / 0
6,973
410
3,995
12,199
8,318
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
DayTsuki
Cthulhu
8
0 / 3 / 0
6,203
365
3,549
7,519
5,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 9 / 0
7,447
438
9,047
12,627
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
JP_NFRJ
Zhong Kui
7
1 / 4 / 0
6,339
373
1,535
5,668
2,825
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
Wunderson
Cernunnos
13
2 / 3 / 0
8,093
476
5,392
11,024
4,138
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 6
8,856
521
10,348
13,481
5,259
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bellona
Jack_titus
Bellona
14
7 / 0 / 4
8,671
510
7,567
11,517
10,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Wailkarp
Cerberus
1
0 / 0 / 0
4,817
283
0
543
269
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 3 / 1
7,280
428
3,633
9,014
3,845
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
12
7 / 1 / 5
8,619
507
6,629
8,644
3,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
5
Kills
24
24
Deaths
5
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
8
1
6
11
L
Gilgamesh
DattBoss
Gilgamesh
0
5
0
0
L
Cthulhu
DayTsuki
Cthulhu
0
3
0
0
L
2
9
0
0.22
L
Zhong Kui
JP_NFRJ
Zhong Kui
1
4
0
0.25
W
Bellona
Jack_titus
Bellona
7
0
4
9
W
Cerberus
Wailkarp
Cerberus
0
0
0
0
L
Cernunnos
Wunderson
Cernunnos
2
3
0
0.67
W
2
3
1
0.83
W
Kali
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,518
Damage
28,177
49,037
Taken
43,199
23,277
Mitigated
24,050
7,983
Healing
11,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,348
5,766
145
5,949
13,481
5,259
3,355
5,921
7,560
0
46,232
L
Gilgamesh
DattBoss
Gilgamesh
3,995
825
0
355
12,199
8,318
666
0
12,199
0
36,306
L
Cthulhu
DayTsuki
Cthulhu
3,549
254
0
645
7,519
5,096
574
0
7,519
15,407
0
L
9,047
2,819
0
1,823
12,627
2,900
0
939
11,688
43,005
0
L
Zhong Kui
JP_NFRJ
Zhong Kui
1,535
210
0
370
5,668
2,825
810
0
5,668
12,278
0
W
Bellona
Jack_titus
Bellona
7,567
1,730
0
2,162
11,517
10,841
428
2,686
8,465
0
41,084
W
Cerberus
Wailkarp
Cerberus
0
0
0
0
543
269
0
543
0
0
0
L
Cernunnos
Wunderson
Cernunnos
5,392
1,408
0
4,790
11,024
4,138
756
2,906
8,118
39
46,149
W
3,633
265
0
0
9,014
3,845
0
1,711
7,303
19,107
0
W
Kali
6,629
2,295
0
2,963
8,644
3,836
1,455
2,943
5,701
0
29,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,055
Gold Earned
38,243
281
Minions Killed
234
0
Camps Cleared
0
1,185,491
Distance Traveled
1,245,981
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,856
521
77
5
0
325,492
0
L
Gilgamesh
6,973
410
80
5
0
303,718
0
L
Cthulhu
6,203
365
38
2
0
214,377
0
L
Nu Wa
7,447
438
53
3
0
257,296
1
L
Zhong Kui
6,339
373
29
2
0
150,686
0
W
Bellona
8,671
510
79
5
0
331,657
2
W
Cerberus
4,817
283
0
0
0
0
0
L
Cernunnos
8,093
476
81
5
0
259,414
0
W
Ares
7,280
428
28
2
0
234,952
2
W
Kali
8,619
507
50
3
0
353,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role