Player Matchup

Cthulhu
Cthulhu
DragãoDoSertão
Cthulhu
Level 21
God Stats
3W - 2L
1,773 SR
Queue Stats
80W - 81L
1,461 Elo+
Party 1
Baron Samedi
Baron Samedi
EmergencyDisc38
Baron Samedi
Level 108
God Stats
21W - 27L
1,521 SR
Queue Stats
265W - 289L
1,502 Elo+
Party 1
Neith
Neith
KleinYoshida
Neith
Level 18
God Stats
1W - 0L
1,665 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 49
1,653 SR
1,488 Elo+

VS

Team Averages
Level 52
1,499 SR
1,346 Elo+
Gilgamesh
Gilgamesh
KingArkhull
Gilgamesh
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 39L
1,353 Elo+
Party 2
Nu Wa
Nu Wa
Sowwowowo
Nu Wa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,396 Elo+
Party 2
Izanami
Izanami
luisvips
Izanami
Level 25
God Stats
1W - 3L
1,498 SR
Queue Stats
2W - 6L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 10
7,549
755
6,945
9,395
9,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Baron Samedi
EmergencyDisc38
Baron Samedi
12
6 / 2 / 8
8,234
823
5,962
9,225
5,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
6 / 1 / 8
8,118
812
11,275
6,402
2,470
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KingArkhull
Gilgamesh
9
0 / 5 / 3
6,023
602
5,120
10,695
6,095
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
Sowwowowo
Nu Wa
10
2 / 5 / 0
6,661
666
6,857
7,122
2,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
luisvips
Izanami
8
1 / 6 / 2
6,345
635
4,344
9,110
2,710
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
16
Kills
3
3
Deaths
16
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
0
10
9
W
Baron Samedi
EmergencyDisc38
Baron Samedi
6
2
8
5
L
Gilgamesh
KingArkhull
Gilgamesh
0
5
3
0.3
W
6
1
8
10
L
Nu Wa
Sowwowowo
Nu Wa
2
5
0
0.4
L
Izanami
luisvips
Izanami
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,182
Damage
16,321
25,022
Taken
26,927
17,306
Mitigated
10,915
9,412
Healing
480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,945
432
761
2,159
9,395
9,665
201
2,463
6,562
16,067
0
W
Baron Samedi
EmergencyDisc38
Baron Samedi
5,962
207
1,714
3,111
9,225
5,171
241
1,277
7,788
26,927
0
L
Gilgamesh
KingArkhull
Gilgamesh
5,120
1,123
0
193
10,695
6,095
0
4,126
6,312
0
12,110
W
11,275
6,469
0
1,667
6,402
2,470
1,463
2,684
3,444
0
32,756
L
Nu Wa
Sowwowowo
Nu Wa
6,857
1,646
0
256
7,122
2,110
0
2,448
4,322
16,656
0
L
Izanami
luisvips
Izanami
4,344
2,921
0
31
9,110
2,710
0
5,677
3,141
0
17,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,901
Gold Earned
19,029
133
Minions Killed
72
6
Camps Cleared
3
536,997
Distance Traveled
504,430
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,549
755
18
2
2
190,944
3
W
Baron Samedi
8,234
823
47
5
4
177,795
0
L
Gilgamesh
6,023
602
18
2
1
196,243
0
W
Neith
8,118
812
68
7
0
168,258
0
L
Nu Wa
6,661
666
20
2
1
165,855
1
L
Izanami
6,345
635
34
3
1
142,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role