Player Matchup

Hun Batz
Hun Batz
ATOMIC fusion22
Hun Batz
Level 83
God Stats
18W - 23L
1,560 SR
Queue Stats
304W - 318L
1,440 Elo+
Party 2
Ares
Ares
Kneeckles
Ares
Level 27
God Stats
8W - 9L
1,774 SR
Queue Stats
154W - 140L
1,561 Elo+
Solo
Zeus
Zeus
OculusTwins
Zeus
Level 28
God Stats
2W - 1L
1,552 SR
Queue Stats
86W - 79L
1,540 Elo+
Solo
Cthulhu
Cthulhu
PressMeDown
Cthulhu
Level 28
God Stats
2W - 0L
1,326 SR
Queue Stats
7W - 8L
1,334 Elo+
Solo
Apollo
Apollo
n0tk3nny
Apollo
Level 11
God Stats
8W - 10L
1,421 SR
Queue Stats
10W - 14L
1,361 Elo+
Party 2
Team Averages
Level 35
1,527 SR
1,447 Elo+

VS

Team Averages
Level 41
1,480 SR
1,526 Elo+
Nu Wa
Nu Wa
AndyWardhol
Nu Wa
Level 28
God Stats
0W - 3L
1,169 SR
Queue Stats
16W - 12L
1,463 Elo+
Solo
Merlin
Merlin
DippSlipp
Merlin
Level 27
God Stats
5W - 8L
1,560 SR
Queue Stats
71W - 69L
1,480 Elo+
Solo
King Arthur
King Arthur
Perqs
King Arthur
Level 120
God Stats
17W - 13L
1,676 SR
Queue Stats
200W - 161L
1,611 Elo+
Party 1
Ne Zha
Ne Zha
indieSTAATC
Ne Zha
Level 26
God Stats
7W - 9L
1,252 SR
Queue Stats
59W - 84L
1,374 Elo+
Solo
Cerberus
Cerberus
ll KC II
Cerberus
Level 4
God Stats
2W - 2L
1,744 SR
Queue Stats
2W - 2L
1,704 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
6
3 / 0 / 2
4,396
879
1,706
2,457
796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
5
1 / 0 / 1
3,762
752
839
3,257
1,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

8
3 / 0 / 1
4,803
961
2,158
2,369
673
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
PressMeDown
Cthulhu
7
0 / 0 / 0
3,954
791
0
3,392
1,201
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
n0tk3nny
Apollo
6
2 / 0 / 1
3,858
772
2,043
886
187
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 3 / 0
2,740
548
736
2,311
454
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
DippSlipp
Merlin
3
0 / 0 / 0
2,754
551
197
772
111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

King Arthur
Perqs
King Arthur
3
0 / 1 / 0
2,862
572
1,225
1,793
301
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
6
0 / 3 / 0
3,319
664
1,168
3,545
1,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
ll KC II
Cerberus
2
0 / 2 / 0
2,862
572
223
1,971
263
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
9
Kills
0
0
Deaths
9
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
3
0
2
4
L
0
3
0
0
L
Merlin
DippSlipp
Merlin
0
0
0
0
W
Ares
1
0
1
1.5
W
3
0
1
3.5
L
King Arthur
Perqs
King Arthur
0
1
0
0
W
Cthulhu
PressMeDown
Cthulhu
0
0
0
0
L
Ne Zha
0
3
0
0
L
Cerberus
ll KC II
Cerberus
0
2
0
0
W
Apollo
n0tk3nny
Apollo
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,746
Damage
3,549
12,361
Taken
10,392
4,106
Mitigated
2,400
7,004
Healing
1,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
1,706
676
0
1,543
2,457
796
0
313
2,144
0
16,695
L
736
306
0
160
2,311
454
0
848
1,463
4,534
0
L
Merlin
DippSlipp
Merlin
197
0
0
310
772
111
0
69
703
3,331
0
W
Ares
839
158
0
1,464
3,257
1,249
182
108
3,149
8,177
0
W
2,158
111
0
1,542
2,369
673
760
620
1,749
21,587
0
L
King Arthur
Perqs
King Arthur
1,225
560
0
0
1,793
301
0
244
1,549
0
6,631
W
Cthulhu
PressMeDown
Cthulhu
0
0
0
1,879
3,392
1,201
140
0
3,392
15,666
0
L
Ne Zha
1,168
510
0
291
3,545
1,271
0
1,241
2,304
0
10,724
L
Cerberus
ll KC II
Cerberus
223
0
187
232
1,971
263
0
595
1,376
1,142
0
W
Apollo
n0tk3nny
Apollo
2,043
1,204
0
576
886
187
308
115
771
0
11,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,773
Gold Earned
14,537
161
Minions Killed
50
0
Camps Cleared
0
541,796
Distance Traveled
411,593
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
4,396
879
45
9
0
130,749
0
L
Nu Wa
2,740
548
7
1
0
77,318
3
L
Merlin
2,754
551
3
1
0
42,674
0
W
Ares
3,762
752
14
3
0
107,798
1
W
Zeus
4,803
961
48
10
0
89,841
0
L
King Arthur
2,862
572
12
2
0
90,715
2
W
Cthulhu
3,954
791
30
6
0
107,790
0
L
Ne Zha
3,319
664
28
6
0
102,827
1
L
Cerberus
2,862
572
0
0
0
98,059
0
W
Apollo
3,858
772
24
5
0
105,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role