Player Matchup

Merlin
Merlin
Grimgars Ash
Merlin
Level 28
God Stats
2W - 2L
1,377 SR
Queue Stats
17W - 14L
1,473 Elo+
Solo
Medusa
Medusa
One45628
Medusa
Level 12
God Stats
4W - 2L
1,500 SR
Queue Stats
15W - 27L
1,148 Elo+
Solo
Fafnir
Fafnir
Pupitoman14
Fafnir
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 53L
1,457 Elo+
Solo
Team Averages
Level 29
1,459 SR
1,359 Elo+

VS

Team Averages
Level 43
1,426 SR
1,204 Elo+
Nemesis
Nemesis
QLASH-alex-_-
Nemesis
Level 5
God Stats
0W - 3L
1,319 SR
Queue Stats
1W - 5L
1,118 Elo+
Solo
Merlin
Merlin
Urtoslowpunk
Merlin
Level 97
God Stats
20W - 24L
1,470 SR
Queue Stats
222W - 310L
1,317 Elo+
Solo
Chaac
Chaac
ayyyyylmoa
Chaac
Level 27
God Stats
16W - 21L
1,490 SR
Queue Stats
64W - 102L
1,175 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
6 / 0 / 10
8,788
799
11,239
7,077
2,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
One45628
Medusa
12
4 / 0 / 7
8,361
760
9,076
8,675
2,988
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
12
8 / 1 / 7
9,807
892
4,980
9,373
11,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
8
0 / 12 / 0
6,242
567
5,548
12,354
3,867
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
11
1 / 3 / 0
7,050
641
7,793
8,107
2,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
8
0 / 3 / 0
6,264
569
6,179
12,226
6,875
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
1
18
Kills
1
1
Deaths
18
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
0
10
11
W
Medusa
One45628
Medusa
4
0
7
7.5
W
Fafnir
8
1
7
11.5
L
Nemesis
0
12
0
0
L
Merlin
1
3
0
0.33
L
Chaac
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,295
Damage
19,520
25,125
Taken
32,687
17,159
Mitigated
13,454
4,417
Healing
8,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
11,239
726
0
1,988
7,077
2,944
451
1,985
5,008
35,504
0
W
Medusa
One45628
Medusa
9,076
5,474
0
297
8,675
2,988
398
2,498
5,924
0
21,652
W
Fafnir
4,980
1,200
0
2,132
9,373
11,227
194
3,726
5,356
11,191
0
L
Nemesis
5,548
2,578
0
895
12,354
3,867
120
5,919
6,054
0
12,333
L
Merlin
7,793
447
0
3,002
8,107
2,712
0
4,083
3,845
31,802
0
L
Chaac
6,179
1,050
0
4,687
12,226
6,875
0
5,789
6,154
0
16,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,956
Gold Earned
19,556
120
Minions Killed
83
5
Camps Cleared
3
637,871
Distance Traveled
553,128
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,788
799
79
7
4
199,384
0
W
Medusa
8,361
760
36
3
1
232,971
3
W
Fafnir
9,807
892
5
0
0
205,516
1
L
Nemesis
6,242
567
8
1
1
184,108
0
L
Merlin
7,050
641
56
5
1
175,774
3
L
Chaac
6,264
569
19
2
1
193,246
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role