Player Matchup

Ymir
Ymir
 
Ymir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
ThicNightOwl
Ullr
Level 107
God Stats
1W - 2L
1,605 SR
Queue Stats
81W - 65L
1,542 Elo+
Party 1
Kukulkan
Kukulkan
diaga1970
Kukulkan
Level 19
God Stats
17W - 15L
1,488 SR
Queue Stats
30W - 24L
1,690 Elo+
Party 1
Team Averages
Level 65
1,531 SR
1,577 Elo+

VS

Team Averages
Level 53
1,484 SR
1,438 Elo+
Zeus
Zeus
Brocardo671
Zeus
Level 47
God Stats
1W - 1L
1,725 SR
Queue Stats
29W - 27L
1,480 Elo+
Solo
Izanami
Izanami
damonwood89
Izanami
Level 84
God Stats
37W - 31L
1,556 SR
Queue Stats
105W - 110L
1,375 Elo+
Solo
Cthulhu
Cthulhu
zmkidd2002
Cthulhu
Level 27
God Stats
7W - 7L
1,172 SR
Queue Stats
79W - 65L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
5 / 1 / 6
9,500
792
7,162
12,639
13,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
6 / 2 / 4
8,795
733
8,627
7,148
3,069
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kukulkan
diaga1970
Kukulkan
11
0 / 1 / 7
7,410
618
4,668
5,877
2,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 0
8,425
702
8,057
7,511
2,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
damonwood89
Izanami
10
0 / 4 / 0
6,846
571
4,352
7,527
2,470
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
zmkidd2002
Cthulhu
11
0 / 3 / 4
8,162
680
6,041
9,235
9,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
11
Kills
4
4
Deaths
11
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
1
6
8
L
4
4
0
1
W
6
2
4
4
L
Izanami
damonwood89
Izanami
0
4
0
0
W
Kukulkan
diaga1970
Kukulkan
0
1
7
3.5
L
Cthulhu
zmkidd2002
Cthulhu
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,457
Damage
18,450
25,664
Taken
24,273
18,759
Mitigated
13,960
3,994
Healing
3,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,162
1,683
0
2,644
12,639
13,289
96
6,352
6,287
25,897
0
L
8,057
1,779
0
417
7,511
2,464
0
4,126
3,385
28,775
0
W
8,627
3,015
0
460
7,148
3,069
1,553
4,444
2,704
0
25,205
L
Izanami
damonwood89
Izanami
4,352
2,475
0
1,735
7,527
2,470
0
3,865
3,662
0
24,006
W
Kukulkan
diaga1970
Kukulkan
4,668
349
0
890
5,877
2,401
40
3,731
2,146
18,043
0
L
Cthulhu
zmkidd2002
Cthulhu
6,041
446
120
1,032
9,235
9,026
25
4,209
5,026
16,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,705
Gold Earned
23,433
125
Minions Killed
142
4
Camps Cleared
6
575,553
Distance Traveled
614,699
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,500
792
42
4
2
216,890
2
L
Zeus
8,425
702
61
5
2
203,588
5
W
Ullr
8,795
733
40
3
1
168,560
2
L
Izanami
6,846
571
59
5
3
191,483
2
W
Kukulkan
7,410
618
43
4
1
190,103
0
L
Cthulhu
8,162
680
22
2
1
219,628
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role