Player Matchup

Geb
Geb
SynX Regime
Geb
Level 63
God Stats
3W - 2L
1,391 SR
Queue Stats
166W - 190L
1,373 Elo+
Solo
Ra
Ra
galicirco
Ra
Level 45
God Stats
5W - 2L
1,427 SR
Queue Stats
82W - 98L
1,385 Elo+
Solo
Tsukuyomi
Tsukuyomi
guyzme
Tsukuyomi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 53L
1,338 Elo+
Party 2
Tyr
Tyr
lody betty
Tyr
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
262W - 286L
1,423 Elo+
Party 2
Hun Batz
Hun Batz
sveggito
Hun Batz
Level 126
God Stats
5W - 2L
1,383 SR
Queue Stats
168W - 198L
1,412 Elo+
Solo
Team Averages
Level 77
1,440 SR
1,386 Elo+

VS

Team Averages
Level 99
1,502 SR
1,374 Elo+
Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BeefyWeefsRAWR
Ares
Level 111
God Stats
8W - 8L
1,505 SR
Queue Stats
172W - 202L
1,340 Elo+
Solo
Fenrir
Fenrir
DaShinGkAzZ
Fenrir
Level 47
God Stats
1W - 1L
1,336 SR
Queue Stats
8W - 11L
1,341 Elo+
Party 1
Ra
Ra
DnAhanks
Ra
Level 104
God Stats
0W - 1L
1,669 SR
Queue Stats
45W - 57L
1,322 Elo+
Solo
Osiris
Osiris
MadamaButterfly2
Osiris
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 17
11,563
771
14,820
24,195
27,075
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

20
9 / 4 / 9
12,908
861
14,919
13,462
6,493
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
guyzme
Tsukuyomi
18
8 / 4 / 3
11,727
782
9,363
13,705
6,943
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
2 / 2 / 17
11,278
752
5,161
16,349
20,130
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
sveggito
Hun Batz
16
3 / 7 / 10
10,918
728
9,177
12,134
4,756
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
4 / 3 / 11
11,438
763
20,628
10,516
5,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 1 / 5
7,548
503
1,825
2,776
1,894
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
18
5 / 8 / 10
10,900
727
10,785
16,133
7,527
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
2 / 6 / 7
10,345
690
8,838
13,104
5,242
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
9 / 8 / 4
11,425
762
17,750
20,478
25,102
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
57
26
Kills
20
21
Deaths
26
56
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
3
11
3.17
L
0
1
5
2.5
L
Fenrir
5
8
10
1.25
L
2
6
7
0.92
L
9
8
4
1.38
W
4
4
17
3.13
W
9
4
9
3.38
W
Tsukuyomi
guyzme
Tsukuyomi
8
4
3
2.38
W
2
2
17
5.25
W
Hun Batz
sveggito
Hun Batz
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,440
Damage
59,826
79,845
Taken
63,007
65,397
Mitigated
44,826
26,730
Healing
17,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
20,628
1,486
2,589
3,308
10,516
5,061
177
3,278
7,238
45,954
0
L
1,825
77
50
255
2,776
1,894
0
1,059
1,717
2,884
0
L
Fenrir
10,785
2,522
583
1,793
16,133
7,527
774
8,979
7,154
0
17,857
L
8,838
1,589
1,894
2,063
13,104
5,242
174
6,718
6,386
26,112
0
L
17,750
8,316
1,528
3,459
20,478
25,102
625
10,058
10,420
0
30,739
W
14,820
1,229
1,203
2,550
24,195
27,075
945
8,643
15,552
26,546
0
W
14,919
2,270
8,581
4,524
13,462
6,493
2,517
5,234
8,228
41,802
0
W
Tsukuyomi
guyzme
Tsukuyomi
9,363
2,071
318
2,602
13,705
6,943
0
5,667
7,919
0
18,031
W
5,161
571
2,019
3,166
16,349
20,130
1,230
6,841
9,494
657
17,489
W
Hun Batz
sveggito
Hun Batz
9,177
2,498
799
968
12,134
4,756
0
4,906
7,228
0
14,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,394
Gold Earned
51,656
145
Minions Killed
111
0
Camps Cleared
0
1,395,027
Distance Traveled
1,008,092
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,438
763
52
3
0
246,022
0
L
Ares
7,548
503
1
0
0
86,128
0
L
Fenrir
10,900
727
12
1
0
229,670
0
L
Ra
10,345
690
27
2
0
201,026
0
L
Osiris
11,425
762
19
1
0
245,246
0
W
Geb
11,563
771
16
1
0
298,988
0
W
Ra
12,908
861
77
5
0
280,384
1
W
Tsukuyomi
11,727
782
18
1
0
280,740
0
W
Tyr
11,278
752
25
2
0
301,444
0
W
Hun Batz
10,918
728
9
1
0
233,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role