Player Matchup

Kali
Kali
Fertilebasher
Kali
Level 127
God Stats
14W - 8L
1,698 SR
Queue Stats
1,072W - 904L
1,667 Elo+
Solo
Odin
Odin
VesperalLamb
Odin
Level 148
God Stats
25W - 19L
1,699 SR
Queue Stats
115W - 116L
1,632 Elo+
Solo
Sol
Sol
WARCHI69
Sol
Level 123
God Stats
4W - 3L
1,728 SR
Queue Stats
396W - 333L
1,670 Elo+
Solo
Hades
Hades
Zachwildbill5555
Hades
Level 142
God Stats
6W - 4L
1,879 SR
Queue Stats
377W - 381L
1,605 Elo+
Solo
Achilles
Achilles
arcade_abc
Achilles
Level 160
God Stats
8W - 8L
1,647 SR
Queue Stats
841W - 828L
1,682 Elo+
Solo
Team Averages
Level 140
1,730 SR
1,651 Elo+

VS

Team Averages
Level 138
1,687 SR
1,610 Elo+
Agni
Agni
 
Agni
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
JungleMonkey94
King Arthur
Level 110
God Stats
111W - 57L
1,777 SR
Queue Stats
459W - 380L
1,650 Elo+
Solo
Danzaburou
Danzaburou
TheBomB67
Danzaburou
Level 143
God Stats
13W - 12L
1,637 SR
Queue Stats
287W - 260L
1,674 Elo+
Solo
Kali
Kali
TheRickDalton
Kali
Level 128
God Stats
14W - 5L
1,719 SR
Queue Stats
330W - 313L
1,663 Elo+
Solo
Terra
Terra
YungHerbLyfe
Terra
Level 153
God Stats
9W - 2L
1,802 SR
Queue Stats
322W - 305L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 4
8,411
495
10,909
16,819
7,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 2 / 2
8,110
477
8,352
11,523
6,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
0 / 6 / 1
8,541
502
5,337
12,617
3,532
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 7 / 3
7,755
456
7,969
13,945
6,167
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
arcade_abc
Achilles
16
2 / 1 / 0
8,888
523
6,203
11,286
9,467
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
4 / 2 / 4
9,908
583
12,359
10,658
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
JungleMonkey94
King Arthur
16
4 / 0 / 4
9,396
553
10,660
12,518
9,020
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
TheBomB67
Danzaburou
16
4 / 2 / 2
10,012
589
8,366
10,378
3,740
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 3 / 6
9,811
577
10,826
15,327
7,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 1 / 9
7,815
460
6,094
10,167
10,845
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
8
Kills
21
21
Deaths
8
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
2
4
3
L
1
5
4
0.6
W
King Arthur
JungleMonkey94
King Arthur
4
0
4
6
W
Danzaburou
TheBomB67
Danzaburou
4
2
2
2.5
W
6
3
6
3
L
4
2
2
2.5
L
0
6
1
0.08
W
3
1
9
7.5
L
1
7
3
0.36
L
Achilles
arcade_abc
Achilles
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,770
Damage
48,305
66,190
Taken
59,048
33,141
Mitigated
34,108
22,696
Healing
22,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
12,359
1,110
0
2,902
10,658
3,230
1,324
3,373
7,285
80,634
0
L
10,909
3,534
0
5,112
16,819
7,054
0
5,062
11,757
0
62,515
W
King Arthur
JungleMonkey94
King Arthur
10,660
1,923
0
4,553
12,518
9,020
0
1,751
10,767
0
58,495
W
Danzaburou
TheBomB67
Danzaburou
8,366
2,088
0
4,360
10,378
3,740
2,683
3,195
7,183
0
77,526
W
10,826
5,327
0
7,152
15,327
7,273
0
2,131
13,196
0
61,788
L
8,352
1,573
0
3,334
11,523
6,921
0
2,654
8,869
0
41,044
L
5,337
1,234
0
4,567
12,617
3,532
0
1,199
11,418
69,353
0
W
6,094
1,226
1,100
2,538
10,167
10,845
0
2,856
7,311
20,103
0
L
7,969
993
207
4,370
13,945
6,167
0
7,815
6,130
41,494
0
L
Achilles
arcade_abc
Achilles
6,203
1,107
0
5,106
11,286
9,467
0
1,954
9,332
0
54,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,705
Gold Earned
46,942
489
Minions Killed
538
0
Camps Cleared
0
1,599,480
Distance Traveled
1,692,136
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,908
583
151
9
0
340,191
7
L
Kali
8,411
495
98
6
0
324,505
3
W
King Arthur
9,396
553
122
7
0
364,719
2
W
Danzaburou
10,012
589
137
8
0
336,064
7
W
Kali
9,811
577
93
5
0
344,685
1
L
Odin
8,110
477
62
4
0
334,332
0
L
Sol
8,541
502
138
8
0
288,664
9
W
Terra
7,815
460
35
2
0
306,477
2
L
Hades
7,755
456
83
5
0
296,773
4
L
Achilles
8,888
523
108
6
0
355,206
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role