Player Matchup

Chaac
Chaac
Bro thats OP
Chaac
Level 158
God Stats
51W - 25L
1,660 SR
Queue Stats
1,358W - 838L
1,524 Elo+
Party 1
Ao Kuang
Ao Kuang
SUPER17SS
Ao Kuang
Level 158
God Stats
8W - 6L
1,537 SR
Queue Stats
1,134W - 740L
1,506 Elo+
Party 1
Loki
Loki
YRH InvasiveClk
Loki
Level 28
God Stats
4W - 6L
1,761 SR
Queue Stats
320W - 329L
1,360 Elo+
Party 1
Team Averages
Level 115
1,653 SR
1,463 Elo+

VS

Team Averages
Level 105
1,557 SR
1,558 Elo+
Tiamat
Tiamat
Will07210721
Tiamat
Level 28
God Stats
3W - 2L
1,388 SR
Queue Stats
3W - 2L
1,434 Elo+
Party 2
Cerberus
Cerberus
ferrariman1143
Cerberus
Level 128
God Stats
14W - 9L
1,500 SR
Queue Stats
86W - 54L
1,537 Elo+
Party 2
Skadi
Skadi
highsmyname
Skadi
Level 159
God Stats
17W - 8L
1,784 SR
Queue Stats
263W - 179L
1,705 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 11
12,038
634
17,330
23,183
25,517
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ao Kuang
SUPER17SS
Ao Kuang
16
10 / 3 / 2
12,854
677
20,125
20,222
6,215
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 7 / 5
11,774
620
14,243
19,023
6,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
0 / 5 / 12
11,397
600
6,335
15,297
10,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
14
0 / 7 / 13
11,559
608
14,063
26,516
27,389
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
13 / 4 / 0
15,104
795
24,932
15,933
7,278
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
38
16
Kills
13
13
Deaths
16
18
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
3
11
2.17
L
Ao Kuang
SUPER17SS
Ao Kuang
10
3
2
3.67
W
Tiamat
0
5
12
1.2
L
5
7
5
1.07
W
Cerberus
0
7
13
0.93
W
13
4
0
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,698
Damage
45,330
62,428
Taken
57,746
38,483
Mitigated
45,448
21,570
Healing
13,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,330
3,251
725
10,676
23,183
25,517
675
6,988
16,195
0
46,888
L
Ao Kuang
SUPER17SS
Ao Kuang
20,125
5,443
0
9,137
20,222
6,215
26
7,322
12,900
49,920
0
W
Tiamat
6,335
65
69
2,776
15,297
10,781
0
3,274
12,023
21,188
0
L
14,243
2,907
117
915
19,023
6,751
424
7,053
11,970
0
41,681
W
Cerberus
14,063
1,001
0
5,785
26,516
27,389
254
13,082
13,434
28,755
0
W
24,932
9,301
0
5,168
15,933
7,278
3,185
3,893
12,040
0
73,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,666
Gold Earned
38,060
155
Minions Killed
203
8
Camps Cleared
7
1,047,790
Distance Traveled
988,146
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,038
634
57
3
0
382,725
0
L
Ao Kuang
12,854
677
48
3
5
331,640
0
W
Tiamat
11,397
600
36
2
0
326,231
0
L
Loki
11,774
620
50
3
3
333,425
2
W
Cerberus
11,559
608
64
3
2
336,356
2
W
Skadi
15,104
795
103
5
5
325,559
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role