Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
Califournia
Poseidon
Level 56
God Stats
0W - 1L
1,187 SR
Queue Stats
21W - 25L
1,422 Elo+
Solo
Fenrir
Fenrir
Sinematic
Fenrir
Level 99
God Stats
0W - 2L
1,750 SR
Queue Stats
53W - 41L
1,556 Elo+
Solo
Anubis
Anubis
Torheccc
Anubis
Level 114
God Stats
3W - 6L
1,259 SR
Queue Stats
381W - 363L
1,573 Elo+
Party 2
Ymir
Ymir
sokurblack
Ymir
Level 109
God Stats
7W - 4L
1,728 SR
Queue Stats
111W - 104L
1,594 Elo+
Solo
Team Averages
Level 93
1,485 SR
1,529 Elo+

VS

Team Averages
Level 104
1,525 SR
1,529 Elo+
Anhur
Anhur
Angaarde
Anhur
Level 143
God Stats
3W - 4L
1,503 SR
Queue Stats
383W - 371L
1,526 Elo+
Party 1
Sun Wukong
Sun Wukong
Blutgrätsche
Sun Wukong
Level 103
God Stats
5W - 3L
1,509 SR
Queue Stats
518W - 526L
1,546 Elo+
Party 3
Mulan
Mulan
Cyberpunk2010
Mulan
Level 68
God Stats
48W - 32L
1,541 SR
Queue Stats
339W - 312L
1,542 Elo+
Party 1
Ra
Ra
FlintiMcFlint
Ra
Level 88
God Stats
22W - 17L
1,503 SR
Queue Stats
384W - 372L
1,504 Elo+
Party 3
Sol
Sol
Papasauce389
Sol
Level 120
God Stats
4W - 2L
1,566 SR
Queue Stats
219W - 213L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
1 / 5 / 0
5,333
485
5,573
6,392
1,750
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
Califournia
Poseidon
9
1 / 6 / 2
5,462
497
3,945
8,180
2,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Sinematic
Fenrir
8
4 / 4 / 1
5,394
490
3,816
7,570
3,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
Torheccc
Anubis
11
4 / 4 / 2
6,375
580
4,345
8,128
3,369
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 4 / 3
5,304
482
2,746
10,261
5,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Angaarde
Anhur
13
8 / 0 / 3
7,664
697
5,169
5,350
1,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Blutgrätsche
Sun Wukong
11
5 / 3 / 2
6,556
596
5,477
8,327
5,724
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

10
4 / 2 / 7
6,507
592
7,949
6,768
3,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 5 / 2
6,084
553
5,496
6,697
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
5 / 1 / 5
6,809
619
6,977
7,770
2,381
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
11
Kills
23
23
Deaths
11
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
5
0
0.2
W
Anhur
Angaarde
Anhur
8
0
3
9.5
W
Sun Wukong
Blutgrätsche
Sun Wukong
5
3
2
2
L
Poseidon
Califournia
Poseidon
1
6
2
0.33
W
4
2
7
3.75
W
1
5
2
0.4
W
5
1
5
7.5
L
Fenrir
Sinematic
Fenrir
4
4
1
1.13
L
Anubis
Torheccc
Anubis
4
4
2
1.25
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,425
Damage
31,068
40,531
Taken
34,912
16,271
Mitigated
15,158
9,011
Healing
14,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,573
2,613
0
1,378
6,392
1,750
0
3,141
3,251
0
30,011
W
Anhur
Angaarde
Anhur
5,169
1,634
0
3,304
5,350
1,500
0
1,134
4,216
0
42,091
W
Sun Wukong
Blutgrätsche
Sun Wukong
5,477
856
0
2,706
8,327
5,724
877
3,133
5,194
0
28,274
L
Poseidon
Califournia
Poseidon
3,945
757
0
1,800
8,180
2,196
132
860
7,320
27,456
0
W
7,949
2,064
0
1,900
6,768
3,685
198
1,808
4,960
0
19,191
W
5,496
74
249
1,478
6,697
1,868
171
3,432
3,265
41,035
0
W
6,977
2,691
0
4,444
7,770
2,381
1,706
1,529
6,241
37,309
0
L
Fenrir
Sinematic
Fenrir
3,816
1,063
0
1,558
7,570
3,070
0
1,592
5,978
0
12,419
L
Anubis
Torheccc
Anubis
4,345
621
0
3,053
8,128
3,369
43
2,566
5,562
38,152
0
L
2,746
521
0
1,222
10,261
5,886
0
4,314
5,947
11,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,868
Gold Earned
33,620
237
Minions Killed
292
0
Camps Cleared
0
981,042
Distance Traveled
1,045,993
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,333
485
59
5
0
190,051
2
W
Anhur
7,664
697
84
8
0
229,098
3
W
Sun Wukong
6,556
596
50
5
0
212,462
2
L
Poseidon
5,462
497
61
6
0
203,465
5
W
Mulan
6,507
592
24
2
0
195,399
2
W
Ra
6,084
553
79
7
0
218,665
5
W
Sol
6,809
619
55
5
0
190,369
2
L
Fenrir
5,394
490
22
2
0
216,551
0
L
Anubis
6,375
580
80
7
0
175,783
1
L
Ymir
5,304
482
15
1
0
195,192
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role