Player Matchup

Tyr
Tyr
 
Tyr
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
ElPatoCriollo
Thoth
Level 28
God Stats
0W - 2L
1,400 SR
Queue Stats
64W - 75L
1,419 Elo+
Solo
Yemoja
Yemoja
Igrigora
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,200 Elo+
Solo
Loki
Loki
Original35
Loki
Level 27
God Stats
8W - 21L
1,257 SR
Queue Stats
101W - 186L
1,268 Elo+
Solo
Artemis
Artemis
littlecrow3
Artemis
Level 10
God Stats
8W - 5L
1,509 SR
Queue Stats
118W - 116L
1,466 Elo+
Solo
Team Averages
Level 14
1,433 SR
1,371 Elo+

VS

Team Averages
Level 23
1,420 SR
1,425 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Coldkilr123
Medusa
Level 28
God Stats
13W - 14L
1,313 SR
Queue Stats
138W - 138L
1,372 Elo+
Solo
Ra
Ra
DahCause
Ra
Level 38
God Stats
8W - 3L
1,411 SR
Queue Stats
117W - 115L
1,472 Elo+
Party 1
Bacchus
Bacchus
DrAnimeWatcher
Bacchus
Level 21
God Stats
28W - 23L
1,406 SR
Queue Stats
136W - 150L
1,468 Elo+
Party 1
Zhong Kui
Zhong Kui
Hidra70
Zhong Kui
Level 16
God Stats
26W - 21L
1,471 SR
Queue Stats
55W - 59L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
3
0 / 4 / 0
5,373
283
390
3,677
1,248
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 6 / 1
8,095
426
8,564
10,569
3,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
Igrigora
Yemoja
14
4 / 8 / 1
8,214
432
6,718
12,854
13,395
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 9 / 3
8,606
453
9,105
15,098
6,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
littlecrow3
Artemis
15
4 / 3 / 3
8,733
460
8,492
9,960
3,770
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
0 / 12 / 1
8,501
447
1,936
15,884
6,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
17
8 / 1 / 2
10,871
572
8,584
10,619
4,044
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

16
6 / 1 / 6
10,779
567
10,545
7,568
3,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
6 / 1 / 8
11,288
594
6,433
16,175
22,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
Hidra70
Zhong Kui
17
10 / 0 / 4
11,695
616
11,012
10,850
12,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
15
Kills
30
30
Deaths
15
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
4
0
0
W
Baron Samedi
 
Baron Samedi
0
12
1
0.04
W
Medusa
8
1
2
9
W
6
1
6
9
W
6
1
8
10
L
4
6
1
0.75
W
Zhong Kui
Hidra70
Zhong Kui
10
0
4
12
L
Yemoja
Igrigora
Yemoja
4
8
1
0.56
L
3
9
3
0.5
L
Artemis
littlecrow3
Artemis
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,269
Damage
38,510
52,158
Taken
61,096
28,439
Mitigated
50,025
5,761
Healing
19,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
390
181
0
637
3,677
1,248
0
1,585
2,092
0
3,682
W
Baron Samedi
 
Baron Samedi
1,936
710
0
1,740
15,884
6,836
2,073
3,201
12,500
34,618
0
W
Medusa
8,584
4,374
0
3,106
10,619
4,044
4,050
2,104
8,515
0
61,039
W
10,545
1,238
3,723
3,438
7,568
3,577
4,423
1,814
5,580
70,534
0
W
6,433
907
0
3,040
16,175
22,650
2,318
5,033
10,779
14,396
0
L
8,564
683
0
1,443
10,569
3,819
884
7,534
2,681
46,399
0
W
Zhong Kui
Hidra70
Zhong Kui
11,012
3,968
75
4,274
10,850
12,918
742
2,410
8,440
46,202
9,034
L
Yemoja
Igrigora
Yemoja
6,718
1,354
230
256
12,854
13,395
46
5,818
6,975
40,926
0
L
9,105
2,113
0
1,451
15,098
6,207
0
5,871
9,077
0
48,473
L
Artemis
littlecrow3
Artemis
8,492
3,332
0
1,744
9,960
3,770
0
7,014
2,638
0
50,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,021
Gold Earned
53,134
304
Minions Killed
419
0
Camps Cleared
0
1,324,553
Distance Traveled
1,744,989
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,373
283
5
0
0
113,557
1
W
Baron Samedi
8,501
447
49
3
0
265,200
0
W
Medusa
10,871
572
99
5
0
388,278
4
W
Ra
10,779
567
142
7
0
365,196
6
W
Bacchus
11,288
594
18
1
0
378,887
3
L
Thoth
8,095
426
77
4
0
246,113
1
W
Zhong Kui
11,695
616
111
6
0
347,428
0
L
Yemoja
8,214
432
58
3
0
271,400
0
L
Loki
8,606
453
71
4
0
336,330
4
L
Artemis
8,733
460
93
5
0
357,153
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role