Player Matchup

Fafnir
Fafnir
A_Smilly_Face
Fafnir
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 38L
1,692 Elo+
Party 1
Scylla
Scylla
G-H-A-Z-T
Scylla
Level 144
God Stats
5W - 3L
1,423 SR
Queue Stats
176W - 129L
1,607 Elo+
Party 1
Cupid
Cupid
SF-DragonSlayer_
Cupid
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,400 Elo+
Party 1
Team Averages
Level 137
1,474 SR
1,566 Elo+

VS

Team Averages
Level 79
1,327 SR
1,357 Elo+
Izanami
Izanami
Bubba-meister5
Izanami
Level 49
God Stats
31W - 42L
1,437 SR
Queue Stats
54W - 63L
1,413 Elo+
Solo
Ra
Ra
LitSquirrel420
Ra
Level 86
God Stats
0W - 6L
1,157 SR
Queue Stats
73W - 103L
1,334 Elo+
Solo
Bacchus
Bacchus
Venaexo
Bacchus
Level 101
God Stats
6W - 6L
1,385 SR
Queue Stats
192W - 259L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 14
8,608
861
6,562
9,211
8,886
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
G-H-A-Z-T
Scylla
12
11 / 2 / 8
9,291
929
10,819
7,746
2,314
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
4 / 2 / 12
7,986
799
8,528
7,318
2,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 9 / 1
7,266
727
7,759
9,757
2,984
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 5 / 2
7,799
780
4,160
7,517
2,644
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Venaexo
Bacchus
10
1 / 6 / 5
7,904
790
5,095
12,983
14,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
20
Kills
6
6
Deaths
20
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
2
14
6
L
2
9
1
0.28
W
Scylla
G-H-A-Z-T
Scylla
11
2
8
7.5
L
3
5
2
0.8
W
4
2
12
5
L
Bacchus
Venaexo
Bacchus
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,909
Damage
17,014
24,275
Taken
30,257
13,597
Mitigated
20,595
6,235
Healing
3,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,562
2,893
423
1,526
9,211
8,886
249
2,682
6,529
13,410
0
L
7,759
3,852
0
228
9,757
2,984
902
5,811
3,946
0
20,777
W
Scylla
G-H-A-Z-T
Scylla
10,819
2,392
0
2,388
7,746
2,314
666
2,939
4,807
21,987
0
L
4,160
225
707
1,498
7,517
2,644
270
5,224
2,293
23,910
0
W
8,528
4,818
789
1,109
7,318
2,397
628
3,730
3,588
0
28,967
L
Bacchus
Venaexo
Bacchus
5,095
788
86
769
12,983
14,967
155
7,083
5,900
13,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,885
Gold Earned
22,969
90
Minions Killed
97
3
Camps Cleared
4
535,875
Distance Traveled
503,019
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,608
861
14
1
0
188,568
1
L
Izanami
7,266
727
28
3
1
163,545
3
W
Scylla
9,291
929
26
3
2
165,494
1
L
Ra
7,799
780
50
5
1
168,776
1
W
Cupid
7,986
799
50
5
1
181,813
1
L
Bacchus
7,904
790
19
2
2
170,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role