Player Matchup

Scylla
Scylla
Beardedherbalist
Scylla
Level 12
God Stats
0W - 1L
1,405 SR
Queue Stats
0W - 5L
1,039 Elo+
Solo
Loki
Loki
EO-Zahmbie
Loki
Level 12
God Stats
0W - 3L
1,174 SR
Queue Stats
38W - 66L
1,113 Elo+
Party 1
Horus
Horus
EOGillie
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 125L
1,335 Elo+
Party 1
Team Averages
Level 14
1,360 SR
1,162 Elo+

VS

Team Averages
Level 52
1,568 SR
1,340 Elo+
Hou Yi
Hou Yi
SlanePyro
Hou Yi
Level 25
God Stats
2W - 1L
1,527 SR
Queue Stats
15W - 19L
1,371 Elo+
Solo
Cthulhu
Cthulhu
TheWhippingGirl
Cthulhu
Level 101
God Stats
42W - 56L
1,497 SR
Queue Stats
228W - 308L
1,316 Elo+
Solo
Zhong Kui
Zhong Kui
knysonfirednexo
Zhong Kui
Level 29
God Stats
2W - 2L
1,680 SR
Queue Stats
5W - 6L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 7
7,707
593
9,130
11,064
3,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 8 / 5
8,893
684
5,586
10,923
5,635
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
EOGillie
Horus
13
4 / 5 / 5
8,965
690
6,063
14,235
16,874
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
SlanePyro
Hou Yi
14
13 / 4 / 6
10,739
826
14,404
12,739
5,231
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 2 / 12
9,561
735
8,285
8,670
9,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
knysonfirednexo
Zhong Kui
13
3 / 3 / 17
9,452
727
9,037
9,328
7,929
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
56
8
Kills
21
21
Deaths
9
17
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
8
7
0.44
L
4
8
5
0.81
L
Horus
EOGillie
Horus
4
5
5
1.3
W
Hou Yi
SlanePyro
Hou Yi
13
4
6
4
W
5
2
12
5.5
W
Zhong Kui
knysonfirednexo
Zhong Kui
3
3
17
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,779
Damage
31,726
36,222
Taken
30,737
26,133
Mitigated
22,768
6,091
Healing
7,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,130
725
0
600
11,064
3,624
0
5,102
5,700
23,949
0
L
5,586
1,176
0
129
10,923
5,635
0
5,372
5,125
0
17,021
L
Horus
EOGillie
Horus
6,063
3,048
2,198
3,164
14,235
16,874
0
6,051
7,721
0
19,143
W
Hou Yi
SlanePyro
Hou Yi
14,404
6,989
247
3,654
12,739
5,231
1,084
3,734
9,005
0
37,824
W
8,285
243
321
1,380
8,670
9,608
175
3,249
5,421
26,490
0
W
Zhong Kui
knysonfirednexo
Zhong Kui
9,037
372
0
1,772
9,328
7,929
423
2,695
6,633
23,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,565
Gold Earned
29,752
91
Minions Killed
135
5
Camps Cleared
6
656,061
Distance Traveled
652,627
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,707
593
38
3
0
191,845
0
L
Loki
8,893
684
20
2
5
228,087
1
L
Horus
8,965
690
33
3
0
236,129
3
W
Hou Yi
10,739
826
58
4
3
208,947
0
W
Cthulhu
9,561
735
40
3
2
232,395
4
W
Zhong Kui
9,452
727
37
3
1
211,285
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role