Player Matchup

Cerberus
Cerberus
DekoNeror
Cerberus
Level 13
God Stats
0W - 3L
1,184 SR
Queue Stats
28W - 36L
1,333 Elo+
Party 3
Bacchus
Bacchus
Hennning
Bacchus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Nukota
Hun Batz
Level 27
God Stats
4W - 9L
1,287 SR
Queue Stats
61W - 59L
1,481 Elo+
Party 3
Olorun
Olorun
sebstr
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
ttwiksi
Izanami
Level 13
God Stats
8W - 8L
1,464 SR
Queue Stats
11W - 15L
1,324 Elo+
Solo
Team Averages
Level 28
1,387 SR
1,428 Elo+

VS

Team Averages
Level 14
1,523 SR
1,296 Elo+
Kukulkan
Kukulkan
AyV33
Kukulkan
Level 6
God Stats
1W - 0L
1,742 SR
Queue Stats
2W - 3L
1,264 Elo+
Solo
Hercules
Hercules
KYNİSH
Hercules
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 26L
1,366 Elo+
Solo
Fenrir
Fenrir
Lachinoiserie59
Fenrir
Level 16
God Stats
1W - 0L
1,279 SR
Queue Stats
8W - 11L
1,270 Elo+
Party 1
Sobek
Sobek
Nivelean
Sobek
Level 17
God Stats
4W - 3L
1,597 SR
Queue Stats
108W - 96L
1,319 Elo+
Solo
Baron Samedi
Baron Samedi
S2P_NiiKToO
Baron Samedi
Level 17
God Stats
1W - 2L
1,497 SR
Queue Stats
9W - 13L
1,260 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DekoNeror
Cerberus
12
3 / 11 / 7
9,068
412
10,079
24,963
22,161
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Hennning
Bacchus
12
1 / 8 / 8
8,915
405
8,593
20,126
23,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hun Batz
Nukota
Hun Batz
11
0 / 8 / 4
7,654
348
5,043
14,174
5,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
sebstr
Olorun
12
3 / 10 / 5
8,577
390
11,625
18,044
6,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
ttwiksi
Izanami
20
8 / 5 / 1
12,891
586
17,475
18,574
7,957
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AyV33
Kukulkan
18
10 / 3 / 13
12,661
576
15,899
8,500
3,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
KYNİSH
Hercules
13
0 / 3 / 19
9,395
427
9,438
14,244
11,267
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
10 / 4 / 14
12,256
557
13,597
18,568
10,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sobek
Nivelean
Sobek
15
7 / 5 / 16
10,720
487
10,386
22,220
24,308
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
S2P_NiiKToO
Baron Samedi
17
15 / 2 / 12
12,061
548
19,780
16,252
7,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
116
15
Kills
42
42
Deaths
17
25
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AyV33
Kukulkan
10
3
13
5.5
L
Cerberus
DekoNeror
Cerberus
3
11
7
0.59
L
Bacchus
Hennning
Bacchus
1
8
8
0.63
W
Hercules
KYNİSH
Hercules
0
3
19
3.17
W
10
4
14
4.25
W
Sobek
Nivelean
Sobek
7
5
16
3
L
Hun Batz
Nukota
Hun Batz
0
8
4
0.25
W
Baron Samedi
S2P_NiiKToO
Baron Samedi
15
2
12
10.5
L
Olorun
sebstr
Olorun
3
10
5
0.55
L
Izanami
ttwiksi
Izanami
8
5
1
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,815
Damage
69,100
95,881
Taken
79,784
66,265
Mitigated
56,515
15,566
Healing
26,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AyV33
Kukulkan
15,899
3,690
0
1,015
8,500
3,220
3,882
3,865
4,635
60,500
0
L
Cerberus
DekoNeror
Cerberus
10,079
2,013
0
3,094
24,963
22,161
171
10,599
14,224
28,759
0
L
Bacchus
Hennning
Bacchus
8,593
1,347
0
2,084
20,126
23,502
160
11,356
8,502
23,283
0
W
Hercules
KYNİSH
Hercules
9,438
2,924
0
2,812
14,244
11,267
623
4,485
9,759
0
28,554
W
13,597
3,807
0
6,307
18,568
10,541
1,927
5,300
13,268
91
108,040
W
Sobek
Nivelean
Sobek
10,386
1,427
225
6,150
22,220
24,308
583
9,053
13,167
26,690
0
L
Hun Batz
Nukota
Hun Batz
5,043
762
0
398
14,174
5,655
593
6,996
7,000
0
25,958
W
Baron Samedi
S2P_NiiKToO
Baron Samedi
19,780
3,240
4,013
6,373
16,252
7,179
838
7,769
8,483
65,251
0
L
Olorun
sebstr
Olorun
11,625
7,213
582
4,102
18,044
6,990
195
9,654
8,274
37,547
0
L
Izanami
ttwiksi
Izanami
17,475
14,846
0
5,306
18,574
7,957
1,678
6,955
11,597
0
133,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,105
Gold Earned
57,093
348
Minions Killed
406
0
Camps Cleared
0
1,891,499
Distance Traveled
1,936,641
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,661
576
109
5
0
363,257
2
L
Cerberus
9,068
412
44
2
0
357,803
0
L
Bacchus
8,915
405
14
1
0
427,446
2
W
Hercules
9,395
427
38
2
0
442,401
0
W
Fenrir
12,256
557
128
6
0
418,604
1
W
Sobek
10,720
487
25
1
0
369,159
7
L
Hun Batz
7,654
348
51
2
0
383,992
0
W
Baron Samedi
12,061
548
106
5
0
343,220
7
L
Olorun
8,577
390
49
2
0
337,591
4
L
Izanami
12,891
586
190
9
0
384,667
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role