Player Matchup

Medusa
Medusa
 
Medusa
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
WiserBag
Sobek
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,426 Elo+
Solo
Scylla
Scylla
XxSithKiraxX
Scylla
Level 82
God Stats
5W - 8L
1,455 SR
Queue Stats
304W - 380L
1,455 Elo+
Solo
Team Averages
Level 78
1,485 SR
1,460 Elo+

VS

Team Averages
Level 45
1,493 SR
1,577 Elo+
Neith
Neith
DummyThiccLatina
Neith
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,576 Elo+
Party 1
Hercules
Hercules
ElSeaSlug
Hercules
Level 105
God Stats
3W - 0L
1,576 SR
Queue Stats
13W - 6L
1,705 Elo+
Party 1
Sol
Sol
Zeth213
Sol
Level 17
God Stats
8W - 4L
1,404 SR
Queue Stats
127W - 99L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
2 / 9 / 2
7,209
721
6,308
10,963
3,624
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sobek
WiserBag
Sobek
9
1 / 7 / 3
6,905
691
3,670
14,776
11,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
9
2 / 8 / 2
6,778
678
4,478
8,102
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 10
8,678
868
11,625
5,514
1,882
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
ElSeaSlug
Hercules
12
7 / 1 / 9
8,374
837
8,372
10,591
8,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sol
12
10 / 2 / 9
8,841
884
10,155
7,441
2,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
5
Kills
24
24
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
9
2
0.33
W
7
2
10
6
W
Hercules
ElSeaSlug
Hercules
7
1
9
11.5
L
Sobek
WiserBag
Sobek
1
7
3
0.36
L
Scylla
2
8
2
0.38
W
Sol
10
2
9
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,456
Damage
30,152
33,841
Taken
23,546
17,513
Mitigated
13,374
2,473
Healing
8,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,308
3,740
0
418
10,963
3,624
0
3,414
7,164
0
13,650
W
11,625
6,647
0
1,612
5,514
1,882
484
2,616
2,898
0
23,182
W
Hercules
ElSeaSlug
Hercules
8,372
2,689
0
3,877
10,591
8,624
89
2,973
7,618
2,061
16,572
L
Sobek
WiserBag
Sobek
3,670
982
0
1,331
14,776
11,319
0
3,470
10,975
7,709
0
L
Scylla
4,478
514
0
724
8,102
2,570
0
3,022
4,909
17,185
0
W
Sol
10,155
4,149
0
3,045
7,441
2,868
1,055
2,955
4,486
29,667
4,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,892
Gold Earned
25,893
62
Minions Killed
92
1
Camps Cleared
6
449,960
Distance Traveled
521,321
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,209
721
21
2
0
152,906
1
W
Neith
8,678
868
30
3
1
150,108
1
W
Hercules
8,374
837
21
2
3
200,324
2
L
Sobek
6,905
691
12
1
0
159,764
3
L
Scylla
6,778
678
29
3
1
137,290
4
W
Sol
8,841
884
41
4
2
170,889
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role