Player Matchup

Ravana
Ravana
BriefDespair
Ravana
Level 156
God Stats
5W - 1L
1,573 SR
Queue Stats
94W - 75L
1,623 Elo+
Party 2
Hou Yi
Hou Yi
Dylanisms
Hou Yi
Level 158
God Stats
3W - 1L
1,601 SR
Queue Stats
36W - 39L
1,661 Elo+
Party 2
Sobek
Sobek
Mercury1tric
Sobek
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 30L
1,858 Elo+
Party 2
Cthulhu
Cthulhu
TheCommmunist
Cthulhu
Level 105
God Stats
2W - 0L
1,795 SR
Queue Stats
140W - 115L
1,595 Elo+
Party 2
Poseidon
Poseidon
Yexzd
Poseidon
Level 109
God Stats
10W - 5L
1,735 SR
Queue Stats
28W - 33L
1,636 Elo+
Party 2
Team Averages
Level 109
1,641 SR
1,675 Elo+

VS

Team Averages
Level 44
1,519 SR
1,411 Elo+
Sobek
Sobek
By GhosthXHT
Sobek
Level 19
God Stats
4W - 2L
1,503 SR
Queue Stats
13W - 21L
1,306 Elo+
Party 1
Janus
Janus
GtFGrif0
Janus
Level 64
God Stats
3W - 3L
1,468 SR
Queue Stats
189W - 177L
1,494 Elo+
Party 1
Heimdallr
Heimdallr
TG iWolf
Heimdallr
Level 27
God Stats
6W - 6L
1,423 SR
Queue Stats
69W - 63L
1,409 Elo+
Party 1
Sylvanus
Sylvanus
TsD Absolem
Sylvanus
Level 68
God Stats
6W - 8L
1,488 SR
Queue Stats
197W - 211L
1,525 Elo+
Party 1
Odin
Odin
viorettu
Odin
Level 44
God Stats
6W - 4L
1,713 SR
Queue Stats
199W - 275L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
18
9 / 2 / 5
11,576
643
9,247
7,527
3,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hou Yi
Dylanisms
Hou Yi
20
20 / 0 / 4
13,317
740
23,407
9,625
3,853
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 5 / 16
9,346
519
5,759
16,862
19,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
16
4 / 2 / 3
10,348
575
9,539
14,770
12,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
Yexzd
Poseidon
17
5 / 4 / 5
10,780
599
10,938
12,104
4,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 11 / 2
6,148
342
2,714
18,207
14,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
GtFGrif0
Janus
15
5 / 8 / 4
9,425
524
8,281
14,442
3,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
TG iWolf
Heimdallr
12
1 / 11 / 1
7,493
416
3,913
14,926
3,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
TsD Absolem
Sylvanus
14
5 / 5 / 4
9,056
503
9,319
13,424
7,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
12
0 / 4 / 4
7,352
408
3,927
15,187
11,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
26
39
Kills
11
13
Deaths
39
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ravana
9
2
5
5.75
L
0
11
2
0.09
W
Hou Yi
Dylanisms
Hou Yi
20
0
4
22
L
Janus
GtFGrif0
Janus
5
8
4
0.88
W
1
5
16
1.8
L
Heimdallr
TG iWolf
Heimdallr
1
11
1
0.14
W
Cthulhu
4
2
3
2.75
L
Sylvanus
TsD Absolem
Sylvanus
5
5
4
1.4
W
Poseidon
Yexzd
Poseidon
5
4
5
1.88
L
Odin
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,890
Damage
28,154
60,888
Taken
76,186
43,946
Mitigated
40,637
18,129
Healing
16,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
9,247
2,444
0
3,577
7,527
3,654
0
3,460
4,007
0
84,149
L
2,714
588
0
1,777
18,207
14,068
0
3,437
14,720
12,749
0
W
Hou Yi
Dylanisms
Hou Yi
23,407
13,737
0
3,444
9,625
3,853
2,374
2,564
6,974
0
105,423
L
Janus
GtFGrif0
Janus
8,281
398
94
1,736
14,442
3,887
0
6,447
7,897
47,241
0
W
5,759
743
0
3,672
16,862
19,260
0
6,872
9,791
13,343
0
L
Heimdallr
TG iWolf
Heimdallr
3,913
1,748
0
2,291
14,926
3,627
0
2,845
12,081
0
37,502
W
Cthulhu
9,539
969
0
4,828
14,770
12,894
54
3,048
11,009
49,330
0
L
Sylvanus
TsD Absolem
Sylvanus
9,319
2,996
1,954
4,500
13,424
7,453
0
5,085
8,199
35,274
11,959
W
Poseidon
Yexzd
Poseidon
10,938
1,727
0
2,608
12,104
4,285
0
6,788
5,050
87,059
0
L
Odin
3,927
523
0
3,656
15,187
11,602
0
6,971
7,053
0
25,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,367
Gold Earned
39,474
553
Minions Killed
325
0
Camps Cleared
0
1,780,978
Distance Traveled
1,596,035
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,576
643
134
7
0
384,909
4
L
Sobek
6,148
342
16
1
0
292,214
1
W
Hou Yi
13,317
740
170
9
0
357,725
0
L
Janus
9,425
524
108
6
0
316,600
3
W
Sobek
9,346
519
12
1
0
339,290
2
L
Heimdallr
7,493
416
63
4
0
329,598
2
W
Cthulhu
10,348
575
101
6
0
362,061
2
L
Sylvanus
9,056
503
83
5
0
317,720
1
W
Poseidon
10,780
599
136
8
0
336,993
2
L
Odin
7,352
408
55
3
0
339,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role