Player Matchup

Ymir
Ymir
 
Ymir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
CruelCrusader
Hades
Level 64
God Stats
4W - 6L
1,504 SR
Queue Stats
299W - 262L
1,492 Elo+
Party 2
Neith
Neith
DatAsianPesuasio
Neith
Level 9
God Stats
9W - 6L
1,637 SR
Queue Stats
12W - 9L
1,563 Elo+
Party 2
Bakasura
Bakasura
Grabowski1234
Bakasura
Level 25
God Stats
8W - 6L
1,563 SR
Queue Stats
53W - 50L
1,460 Elo+
Party 1
Olorun
Olorun
ZylanSmite
Olorun
Level 29
God Stats
12W - 14L
1,481 SR
Queue Stats
28W - 29L
1,286 Elo+
Solo
Team Averages
Level 31
1,537 SR
1,460 Elo+

VS

Team Averages
Level 19
1,558 SR
1,438 Elo+
Ares
Ares
IONDH
Ares
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
132W - 115L
1,487 Elo+
Solo
Anhur
Anhur
Ragnar371
Anhur
Level 23
God Stats
2W - 4L
1,514 SR
Queue Stats
109W - 132L
1,425 Elo+
Solo
Merlin
Merlin
Sm1t3Pl4y3r
Merlin
Level 8
God Stats
2W - 1L
1,796 SR
Queue Stats
30W - 24L
1,418 Elo+
Solo
Achilles
Achilles
TARTAR0S
Achilles
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 57L
1,352 Elo+
Solo
Thanatos
Thanatos
asierto
Thanatos
Level 15
God Stats
0W - 4L
1,479 SR
Queue Stats
29W - 37L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 2 / 7
5,545
555
2,554
6,804
3,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
6 / 0 / 1
7,088
709
6,504
6,767
2,936
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
5 / 0 / 3
5,975
598
5,508
3,404
905
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
Grabowski1234
Bakasura
9
5 / 0 / 3
5,912
591
4,367
4,226
1,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
ZylanSmite
Olorun
10
2 / 0 / 0
5,775
578
522
3,336
1,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
IONDH
Ares
7
2 / 4 / 0
4,598
460
2,890
7,171
3,090
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Ragnar371
Anhur
7
0 / 4 / 2
4,189
419
1,730
5,524
1,089
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
10
0 / 0 / 1
5,505
551
3,243
2,252
594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
TARTAR0S
Achilles
7
0 / 6 / 0
4,357
436
2,431
8,865
4,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Thanatos
asierto
Thanatos
7
0 / 4 / 0
4,580
458
1,675
6,676
2,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
18
Kills
2
2
Deaths
18
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
2
7
1.75
W
6
0
1
6.5
W
5
0
3
6.5
W
Bakasura
Grabowski1234
Bakasura
5
0
3
6.5
L
Ares
IONDH
Ares
2
4
0
0.5
L
Anhur
Ragnar371
Anhur
0
4
2
0.25
L
Merlin
0
0
1
0.5
L
Achilles
TARTAR0S
Achilles
0
6
0
0
W
Olorun
ZylanSmite
Olorun
2
0
0
2
L
Thanatos
asierto
Thanatos
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,455
Damage
11,969
24,537
Taken
30,488
10,356
Mitigated
11,627
11,968
Healing
7,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,554
1,246
0
1,820
6,804
3,796
25
2,794
3,962
12,344
0
W
6,504
1,293
0
4,404
6,767
2,936
1,714
222
6,164
35,543
0
W
5,508
3,111
0
1,576
3,404
905
681
957
2,447
0
28,088
W
Bakasura
Grabowski1234
Bakasura
4,367
2,742
0
2,382
4,226
1,668
80
381
3,845
0
22,804
L
Ares
IONDH
Ares
2,890
448
0
592
7,171
3,090
0
1,669
5,272
17,776
0
L
Anhur
Ragnar371
Anhur
1,730
654
0
873
5,524
1,089
0
885
4,619
0
12,744
L
Merlin
3,243
113
0
1,000
2,252
594
0
610
1,642
31,496
0
L
Achilles
TARTAR0S
Achilles
2,431
983
0
1,682
8,865
4,634
0
4,876
3,800
0
13,850
W
Olorun
ZylanSmite
Olorun
522
350
0
1,786
3,336
1,051
1,262
1,779
1,557
26,064
0
L
Thanatos
asierto
Thanatos
1,675
710
0
3,659
6,676
2,220
0
1,540
4,779
0
26,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,295
Gold Earned
23,229
276
Minions Killed
184
0
Camps Cleared
0
958,132
Distance Traveled
895,474
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,545
555
11
1
0
189,238
2
W
Hades
7,088
709
81
8
0
153,293
1
W
Neith
5,975
598
61
6
0
168,591
1
W
Bakasura
5,912
591
64
6
0
247,899
1
L
Ares
4,598
460
23
2
0
173,233
1
L
Anhur
4,189
419
26
3
0
163,596
2
L
Merlin
5,505
551
69
7
0
192,754
3
L
Achilles
4,357
436
15
2
0
171,479
0
W
Olorun
5,775
578
59
6
0
199,111
1
L
Thanatos
4,580
458
51
5
0
194,412
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role