Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
SpawnPeakKiddy
Ymir
Level 47
God Stats
65W - 68L
1,512 SR
Queue Stats
112W - 121L
1,432 Elo+
Party 2
Medusa
Medusa
SpawnPeakMumma
Medusa
Level 69
God Stats
14W - 14L
1,612 SR
Queue Stats
338W - 332L
1,409 Elo+
Party 2
Sun Wukong
Sun Wukong
Spiinksy
Sun Wukong
Level 48
God Stats
0W - 1L
1,295 SR
Queue Stats
61W - 73L
1,333 Elo+
Party 1
He Bo
He Bo
Town26leY
He Bo
Level 112
God Stats
1W - 3L
1,474 SR
Queue Stats
43W - 55L
1,323 Elo+
Party 1
Team Averages
Level 78
1,479 SR
1,399 Elo+

VS

Team Averages
Level 108
1,503 SR
1,444 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Azoox_-Green
Anubis
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,470 Elo+
Solo
Chiron
Chiron
DMS Aesthetic
Chiron
Level 129
God Stats
21W - 15L
1,589 SR
Queue Stats
507W - 567L
1,449 Elo+
Solo
Cerberus
Cerberus
Jayy_Suga
Cerberus
Level 99
God Stats
7W - 10L
1,379 SR
Queue Stats
204W - 198L
1,409 Elo+
Solo
Ymir
Ymir
dutchphoenix96
Ymir
Level 122
God Stats
61W - 53L
1,546 SR
Queue Stats
951W - 997L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
1 / 2 / 0
6,385
491
3,294
8,942
3,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
1 / 3 / 3
6,051
465
2,365
8,629
6,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
4 / 4 / 1
6,599
508
8,867
8,430
2,033
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
Spiinksy
Sun Wukong
10
0 / 2 / 0
5,652
435
3,032
8,537
6,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

He Bo
Town26leY
He Bo
10
1 / 5 / 1
6,132
472
4,178
7,598
1,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
8 / 1 / 1
7,664
590
6,932
5,470
2,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
14
3 / 0 / 2
7,644
588
4,909
5,366
2,337
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 3 / 5
6,736
518
6,053
8,925
2,559
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Jayy_Suga
Cerberus
11
1 / 3 / 5
6,468
498
3,850
10,567
6,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 0 / 2
7,844
603
5,476
6,582
5,640
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
7
Kills
16
16
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
2
0
0.5
W
Gilgamesh
 
Gilgamesh
8
1
1
8.5
W
Anubis
3
0
2
4
W
3
3
5
1.83
W
Cerberus
Jayy_Suga
Cerberus
1
3
5
1.17
L
1
3
3
0.83
L
4
4
1
1.13
L
Sun Wukong
Spiinksy
Sun Wukong
0
2
0
0
L
He Bo
Town26leY
He Bo
1
5
1
0.3
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,736
Damage
27,220
42,136
Taken
36,910
20,302
Mitigated
18,955
11,224
Healing
14,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,294
761
0
1,974
8,942
3,451
0
2,148
6,794
0
37,553
W
Gilgamesh
 
Gilgamesh
6,932
1,722
0
1,928
5,470
2,398
0
413
5,017
0
35,099
W
Anubis
4,909
169
0
2,938
5,366
2,337
102
1,872
3,208
48,844
0
W
6,053
1,896
610
2,864
8,925
2,559
891
1,782
7,119
0
41,164
W
Cerberus
Jayy_Suga
Cerberus
3,850
415
527
2,396
10,567
6,021
275
2,050
8,441
24,492
0
L
2,365
314
0
1,913
8,629
6,262
0
1,788
6,841
13,565
0
L
8,867
3,322
341
2,520
8,430
2,033
0
2,680
5,750
0
43,225
L
Sun Wukong
Spiinksy
Sun Wukong
3,032
654
0
2,899
8,537
6,802
0
5,063
3,474
0
26,359
L
He Bo
Town26leY
He Bo
4,178
119
0
1,577
7,598
1,754
43
2,556
5,042
28,902
0
W
5,476
1,530
0
3,112
6,582
5,640
0
0
5,855
50,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,819
Gold Earned
36,356
290
Minions Killed
409
0
Camps Cleared
0
1,218,662
Distance Traveled
1,235,982
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,385
491
84
6
0
278,692
3
W
Gilgamesh
7,664
590
65
5
0
293,795
0
W
Anubis
7,644
588
89
7
0
246,393
3
W
Chiron
6,736
518
80
6
0
233,309
4
W
Cerberus
6,468
498
49
4
0
244,706
5
L
Ymir
6,051
465
27
2
0
238,098
5
L
Medusa
6,599
508
75
6
0
248,394
4
L
Sun Wukong
5,652
435
50
4
0
246,239
3
L
He Bo
6,132
472
54
4
0
207,239
6
W
Ymir
7,844
603
126
10
0
217,779
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role