Player Matchup

Hercules
Hercules
 
Hercules
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
davewendy1010013
Baron Samedi
Level 144
God Stats
5W - 6L
1,753 SR
Queue Stats
852W - 937L
1,450 Elo+
Solo
Fenrir
Fenrir
sA-bY84
Fenrir
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 63L
1,180 Elo+
Party 1
Team Averages
Level 97
1,584 SR
1,377 Elo+

VS

Team Averages
Level 97
1,523 SR
1,432 Elo+
He Bo
He Bo
ImRoTixX
He Bo
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 52L
1,273 Elo+
Solo
Fafnir
Fafnir
LuciusBlueMusic
Fafnir
Level 115
God Stats
10W - 8L
1,512 SR
Queue Stats
274W - 294L
1,513 Elo+
Party 2
Loki
Loki
rallostarky
Loki
Level 118
God Stats
7W - 3L
1,557 SR
Queue Stats
339W - 377L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 8 / 6
10,327
607
7,490
20,330
19,341
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
davewendy1010013
Baron Samedi
14
2 / 9 / 7
11,044
650
9,230
19,944
15,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
sA-bY84
Fenrir
16
7 / 10 / 4
12,294
723
9,694
17,436
5,976
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ImRoTixX
He Bo
14
6 / 6 / 15
12,081
711
12,951
12,910
3,538
Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
12 / 1 / 13
13,856
815
17,678
14,108
9,516
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

16
9 / 4 / 16
13,081
769
17,683
12,705
6,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
71
11
Kills
27
27
Deaths
11
17
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
8
6
0.63
W
He Bo
ImRoTixX
He Bo
6
6
15
2.25
W
12
1
13
18.5
L
Baron Samedi
davewendy1010013
Baron Samedi
2
9
7
0.61
W
9
4
16
4.25
L
Fenrir
sA-bY84
Fenrir
7
10
4
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,414
Damage
48,312
57,710
Taken
39,723
40,851
Mitigated
19,573
9,973
Healing
6,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,490
1,559
0
3,995
20,330
19,341
144
10,160
9,776
0
26,401
W
He Bo
ImRoTixX
He Bo
12,951
564
0
641
12,910
3,538
687
2,488
9,844
34,377
0
W
17,678
5,126
446
4,993
14,108
9,516
954
3,292
10,816
30,149
0
L
Baron Samedi
davewendy1010013
Baron Samedi
9,230
1,355
1,747
4,031
19,944
15,534
108
8,851
10,828
38,733
0
W
17,683
5,222
0
878
12,705
6,519
1,496
3,736
8,805
0
58,280
L
Fenrir
sA-bY84
Fenrir
9,694
2,077
0
200
17,436
5,976
280
11,303
5,931
0
23,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,665
Gold Earned
39,018
105
Minions Killed
157
3
Camps Cleared
10
799,744
Distance Traveled
910,523
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,327
607
30
2
1
304,032
5
W
He Bo
12,081
711
73
4
1
268,309
1
W
Fafnir
13,856
815
15
1
1
316,860
0
L
Baron Samedi
11,044
650
46
3
0
221,121
1
W
Loki
13,081
769
69
4
8
325,354
1
L
Fenrir
12,294
723
29
2
2
274,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role