Player Matchup

Achilles
Achilles
Grandmaster
Hydreígon
Achilles
Grandmaster
Level 156
God Stats
57W - 15L
1,769 SR
Queue Stats
612W - 162L
2,455 MMR
Party 1
Anhur
Anhur
Grandmaster
mi74chael
Anhur
Grandmaster
Level 160
God Stats
53W - 16L
1,909 SR
Queue Stats
495W - 138L
2,429 MMR
Party 1
Cerberus
Cerberus
Grandmaster
pandanorte
Cerberus
Grandmaster
Level 139
God Stats
4W - 3L
1,711 SR
Queue Stats
113W - 25L
2,417 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 152
1,797 SR
2,434 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 91
1,526 SR
1,812 MMR
Chaac
Chaac
Platinum IV
 
Chaac
Platinum IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum IV
Nee0
Fenrir
Platinum IV
Level 103
God Stats
2W - 2L
1,578 SR
Queue Stats
29W - 37L
1,838 MMR
Solo
Baron Samedi
Baron Samedi
Platinum IV
xernesse
Baron Samedi
Platinum IV
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
2,098 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hydreígon
Achilles
12
5 / 1 / 4
7,631
763
8,736
9,526
9,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
mi74chael
Anhur
12
4 / 0 / 4
7,635
764
11,022
6,576
2,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
pandanorte
Cerberus
11
1 / 2 / 7
7,011
701
6,503
9,350
6,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
SolGilgameshThothAphroditeTiamat

VS

Bans
PersephoneGuan YuHelCabrakanDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 2 / 2
6,755
676
7,158
13,505
7,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fenrir
Nee0
Fenrir
9
1 / 5 / 2
6,288
629
5,326
8,605
5,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Baron Samedi
xernesse
Baron Samedi
10
1 / 3 / 1
6,070
607
4,473
8,049
3,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
10
Kills
3
3
Deaths
10
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
2
2
1
W
Achilles
Hydreígon
Achilles
5
1
4
7
L
Fenrir
Nee0
Fenrir
1
5
2
0.4
W
Anhur
mi74chael
Anhur
4
0
4
6
W
Cerberus
pandanorte
Cerberus
1
2
7
2.25
L
Baron Samedi
xernesse
Baron Samedi
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,261
Damage
16,957
25,452
Taken
30,159
18,538
Mitigated
16,687
8,504
Healing
10,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,158
1,394
0
5,505
13,505
7,160
0
2,816
10,076
370
19,896
W
Achilles
Hydreígon
Achilles
8,736
1,802
0
3,488
9,526
9,848
273
1,466
7,163
7,456
16,533
L
Fenrir
Nee0
Fenrir
5,326
1,833
0
1,510
8,605
5,719
0
2,619
5,811
0
9,602
W
Anhur
mi74chael
Anhur
11,022
5,862
0
1,437
6,576
2,523
341
944
5,129
0
40,770
W
Cerberus
pandanorte
Cerberus
6,503
631
0
3,579
9,350
6,167
225
1,786
6,397
16,527
0
L
Baron Samedi
xernesse
Baron Samedi
4,473
314
657
3,104
8,049
3,808
0
3,253
4,676
17,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,277
Gold Earned
19,113
137
Minions Killed
80
7
Camps Cleared
2
559,441
Distance Traveled
495,478
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,755
676
30
3
1
178,547
3
W
Achilles
7,631
763
38
4
1
194,827
0
L
Fenrir
6,288
629
8
1
1
160,266
4
W
Anhur
7,635
764
63
6
5
176,852
2
W
Cerberus
7,011
701
36
4
1
187,762
2
L
Baron Samedi
6,070
607
42
4
0
156,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role