Player Matchup

Rama
Rama
DoctorKaboodle
Rama
Level 151
God Stats
4W - 4L
1,643 SR
Queue Stats
165W - 160L
1,494 Elo+
Solo
Chaac
Chaac
eZ DuBztep
Chaac
Level 45
God Stats
7W - 8L
1,379 SR
Queue Stats
16W - 25L
1,417 Elo+
Party 1
Artio
Artio
lI DooM Il
Artio
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 47L
1,537 Elo+
Party 1
Team Averages
Level 113
1,507 SR
1,483 Elo+

VS

Team Averages
Level 121
1,497 SR
1,509 Elo+
Chaac
Chaac
JinRCC
Chaac
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 152L
1,440 Elo+
Solo
Ra
Ra
True Exorcist67
Ra
Level 159
God Stats
2W - 4L
1,541 SR
Queue Stats
166W - 189L
1,533 Elo+
Solo
Fenrir
Fenrir
bigdaddyday
Fenrir
Level 117
God Stats
8W - 8L
1,451 SR
Queue Stats
315W - 257L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 2
8,282
592
8,420
13,375
4,781
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
11
2 / 4 / 0
7,867
562
10,311
17,034
14,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
11
1 / 5 / 3
8,533
610
9,912
19,958
18,194
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JinRCC
Chaac
12
1 / 1 / 8
9,049
646
13,559
18,753
14,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
5 / 0 / 8
10,369
741
12,033
12,166
5,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
15
10 / 3 / 4
10,734
767
13,931
11,122
9,454
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
4
Kills
16
16
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
Chaac
JinRCC
Chaac
1
1
8
5
W
5
0
8
9
W
Fenrir
10
3
4
4
L
Chaac
2
4
0
0.5
L
Artio
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,643
Damage
39,523
50,367
Taken
42,041
37,002
Mitigated
28,893
12,438
Healing
18,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,420
5,749
0
1,914
13,375
4,781
0
2,702
10,030
0
45,117
W
Chaac
JinRCC
Chaac
13,559
2,048
330
5,302
18,753
14,378
369
2,439
15,433
0
21,676
W
12,033
367
2,550
9,028
12,166
5,061
774
3,597
8,269
59,022
0
W
Fenrir
13,931
3,825
0
1,470
11,122
9,454
1,054
4,313
6,510
0
30,660
L
Chaac
10,311
903
766
4,419
17,034
14,027
0
4,242
11,737
0
22,702
L
Artio
9,912
917
1,453
3,886
19,958
18,194
0
4,171
14,597
17,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,682
Gold Earned
30,152
107
Minions Killed
151
3
Camps Cleared
7
728,348
Distance Traveled
834,150
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,282
592
83
6
3
215,352
0
W
Chaac
9,049
646
18
1
0
274,140
3
W
Ra
10,369
741
105
8
5
288,586
3
W
Fenrir
10,734
767
28
2
2
271,424
0
L
Chaac
7,867
562
14
1
0
264,321
2
L
Artio
8,533
610
10
1
0
248,675
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role