Player Matchup

Zeus
Zeus
Muller935
Zeus
Level 26
God Stats
5W - 0L
1,782 SR
Queue Stats
42W - 33L
1,507 Elo+
Party 1
Odin
Odin
Rafter2807
Odin
Level 9
God Stats
9W - 9L
1,500 SR
Queue Stats
63W - 63L
1,426 Elo+
Party 1
Neith
Neith
tomas379
Neith
Level 22
God Stats
3W - 2L
1,457 SR
Queue Stats
41W - 37L
1,480 Elo+
Party 1
Team Averages
Level 19
1,580 SR
1,471 Elo+

VS

Team Averages
Level 19
1,495 SR
1,505 Elo+
Artemis
Artemis
 
Artemis
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
DrBlackMan5392
Olorun
Level 5
God Stats
32W - 13L
1,609 SR
Queue Stats
113W - 44L
1,481 Elo+
Party 2
Ymir
Ymir
MagieeBb
Ymir
Level 10
God Stats
3W - 4L
1,376 SR
Queue Stats
95W - 112L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
10 / 0 / 1
8,896
809
15,338
4,465
1,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 1 / 9
7,477
680
3,233
5,662
4,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
tomas379
Neith
11
0 / 1 / 10
7,406
673
2,601
5,301
1,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
1 / 3 / 1
6,951
632
4,470
6,000
2,147
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 5 / 2
6,603
600
3,951
8,727
3,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ymir
9
1 / 3 / 1
6,765
615
3,435
9,217
7,650
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
11
Kills
2
2
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
3
1
0.5
L
0
5
2
0.2
L
Ymir
1
3
1
0.5
W
Zeus
10
0
1
10.5
W
1
1
9
5.5
W
Neith
tomas379
Neith
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,172
Damage
11,856
15,428
Taken
23,944
7,423
Mitigated
13,326
4,392
Healing
2,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,470
1,397
0
720
6,000
2,147
0
3,701
2,071
0
21,096
L
3,951
1,912
196
1,236
8,727
3,529
0
6,122
2,219
16,510
1,682
L
Ymir
3,435
343
0
750
9,217
7,650
0
5,075
3,644
14,562
0
W
Zeus
15,338
1,573
0
2,473
4,465
1,412
545
1,906
2,559
39,533
0
W
3,233
169
0
801
5,662
4,200
248
2,458
3,204
0
12,375
W
Neith
tomas379
Neith
2,601
303
0
1,118
5,301
1,811
649
3,119
2,182
0
21,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,779
Gold Earned
20,319
133
Minions Killed
110
5
Camps Cleared
5
591,111
Distance Traveled
544,656
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,951
632
53
5
4
191,825
2
L
Olorun
6,603
600
35
3
1
185,078
2
L
Ymir
6,765
615
22
2
0
167,753
4
W
Zeus
8,896
809
56
5
2
200,451
2
W
Odin
7,477
680
27
2
3
213,854
3
W
Neith
7,406
673
50
5
0
176,806
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role