Player Matchup

Yemoja
Yemoja
Cameron101328
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,274 Elo+
Party 3
Thor
Thor
NotBogi
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Set
Set
Zerogiantsquid
Set
Level 13
God Stats
2W - 3L
1,566 SR
Queue Stats
3W - 8L
1,309 Elo+
Party 3
Tiamat
Tiamat
pandamoppel
Tiamat
Level 18
God Stats
10W - 17L
1,362 SR
Queue Stats
24W - 45L
1,233 Elo+
Solo
Nemesis
Nemesis
sebi_sal
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,095 Elo+
Party 2
Team Averages
Level 10
1,486 SR
1,282 Elo+

VS

Team Averages
Level 18
1,451 SR
1,306 Elo+
Kuzenbo
Kuzenbo
HazyTurtle
Kuzenbo
Level 12
God Stats
3W - 5L
1,433 SR
Queue Stats
21W - 28L
1,264 Elo+
Party 1
Kukulkan
Kukulkan
Hildegardea
Kukulkan
Level 16
God Stats
5W - 4L
1,606 SR
Queue Stats
20W - 36L
1,264 Elo+
Party 1
Artemis
Artemis
Matt2chu
Artemis
Level 42
God Stats
6W - 9L
1,376 SR
Queue Stats
25W - 39L
1,270 Elo+
Party 1
Bellona
Bellona
TonyVS6
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,500 Elo+
Solo
Thanatos
Thanatos
TurnDX
Thanatos
Level 17
God Stats
6W - 9L
1,340 SR
Queue Stats
22W - 40L
1,233 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 9 / 0
7,846
392
4,990
19,774
15,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thor
NotBogi
Thor
9
0 / 19 / 1
6,561
328
4,114
17,173
5,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 6 / 2
9,247
462
8,807
16,799
5,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
9
0 / 10 / 2
6,617
331
5,482
13,483
4,874
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
sebi_sal
Nemesis
10
1 / 19 / 1
7,175
359
2,466
18,099
6,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
HazyTurtle
Kuzenbo
16
17 / 0 / 19
11,768
588
12,369
16,011
24,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Hildegardea
Kukulkan
14
8 / 2 / 18
9,509
475
12,079
8,195
2,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Matt2chu
Artemis
16
20 / 3 / 10
11,239
562
25,603
12,837
5,054
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
TonyVS6
Bellona
15
3 / 3 / 15
9,627
481
6,813
12,411
9,722
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
TurnDX
Thanatos
16
11 / 0 / 20
10,630
532
11,588
10,710
4,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
141
7
Kills
59
63
Deaths
8
6
Assists
82
Player
Kills
Deaths
Assists
KDA
L
2
9
0
0.22
W
Kuzenbo
HazyTurtle
Kuzenbo
17
0
19
26.5
W
Kukulkan
Hildegardea
Kukulkan
8
2
18
8.5
W
Artemis
Matt2chu
Artemis
20
3
10
8.33
L
Thor
NotBogi
Thor
0
19
1
0.03
W
Bellona
TonyVS6
Bellona
3
3
15
3.5
W
Thanatos
TurnDX
Thanatos
11
0
20
21
L
4
6
2
0.83
L
Tiamat
0
10
2
0.1
L
Nemesis
sebi_sal
Nemesis
1
19
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,859
Damage
68,452
85,328
Taken
60,164
38,231
Mitigated
47,380
6,044
Healing
23,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,990
1,806
275
209
19,774
15,100
282
3,619
16,029
35,416
0
W
Kuzenbo
HazyTurtle
Kuzenbo
12,369
3,825
0
5,810
16,011
24,905
1,134
2,450
13,561
58,738
0
W
Kukulkan
Hildegardea
Kukulkan
12,079
1,375
0
12
8,195
2,827
1,442
1,270
6,925
45,198
0
W
Artemis
Matt2chu
Artemis
25,603
17,790
0
3,625
12,837
5,054
4,937
3,764
9,073
0
82,648
L
Thor
NotBogi
Thor
4,114
1,272
0
273
17,173
5,793
175
6,651
10,282
0
17,543
W
Bellona
TonyVS6
Bellona
6,813
1,500
0
2,897
12,411
9,722
804
1,061
11,350
0
49,722
W
Thanatos
TurnDX
Thanatos
11,588
3,519
0
10,780
10,710
4,872
897
1,927
8,783
0
49,418
L
8,807
5,201
0
1,698
16,799
5,679
0
3,071
13,675
0
45,263
L
Tiamat
5,482
397
148
2,648
13,483
4,874
0
5,143
8,166
26,162
0
L
Nemesis
sebi_sal
Nemesis
2,466
399
0
793
18,099
6,785
111
5,148
12,728
0
19,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,446
Gold Earned
52,773
230
Minions Killed
440
0
Camps Cleared
0
1,488,977
Distance Traveled
1,887,372
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,846
392
51
3
0
254,402
2
W
Kuzenbo
11,768
588
81
4
0
375,379
1
W
Kukulkan
9,509
475
68
3
0
347,621
2
W
Artemis
11,239
562
109
5
0
349,266
0
L
Thor
6,561
328
27
1
0
308,577
1
W
Bellona
9,627
481
98
5
0
374,859
0
W
Thanatos
10,630
532
84
4
0
440,247
2
L
Set
9,247
462
80
4
0
335,770
1
L
Tiamat
6,617
331
36
2
0
262,487
0
L
Nemesis
7,175
359
36
2
0
327,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role