Player Matchup

Anubis
Anubis
Azazel MF
Anubis
Level 146
God Stats
3W - 7L
1,455 SR
Queue Stats
300W - 266L
1,524 Elo+
Party 1
Janus
Janus
Ballousaurus
Janus
Level 85
God Stats
4W - 2L
1,640 SR
Queue Stats
104W - 102L
1,537 Elo+
Party 1
Fafnir
Fafnir
CattleDog84
Fafnir
Level 19
God Stats
5W - 3L
1,665 SR
Queue Stats
144W - 134L
1,535 Elo+
Solo
Sylvanus
Sylvanus
MAX5150
Sylvanus
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 102L
1,531 Elo+
Party 1
Pele
Pele
moreau117
Pele
Level 119
God Stats
5W - 1L
1,610 SR
Queue Stats
171W - 153L
1,543 Elo+
Party 1
Team Averages
Level 102
1,574 SR
1,534 Elo+

VS

Team Averages
Level 68
1,462 SR
1,534 Elo+
Anhur
Anhur
BabyHippo
Anhur
Level 130
God Stats
3W - 2L
1,661 SR
Queue Stats
164W - 124L
1,586 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
BestRivenKG
Ah Muzen Cab
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Nickoris
Hun Batz
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 99L
1,583 Elo+
Party 2
Tiamat
Tiamat
Omen_50
Tiamat
Level 18
God Stats
0W - 2L
1,150 SR
Queue Stats
15W - 49L
1,448 Elo+
Solo
Chang'e
Chang'e
Reptilicus
Chang'e
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Azazel MF
Anubis
17
10 / 4 / 11
10,566
961
18,418
9,445
4,290
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

18
8 / 3 / 9
10,672
970
16,725
10,298
3,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fafnir
16
2 / 3 / 20
9,542
867
7,978
15,047
20,827
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sylvanus
MAX5150
Sylvanus
16
3 / 1 / 17
10,190
926
7,475
10,694
12,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
13
3 / 4 / 7
8,826
802
6,358
11,108
4,334
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BabyHippo
Anhur
18
7 / 4 / 7
9,594
872
14,534
12,540
4,110
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Muzen Cab
BestRivenKG
Ah Muzen Cab
14
1 / 6 / 9
8,298
754
8,248
12,027
3,137
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
Nickoris
Hun Batz
14
4 / 5 / 5
8,840
804
9,710
14,585
17,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
Omen_50
Tiamat
14
2 / 7 / 4
7,933
721
4,764
11,134
5,000
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
Reptilicus
Chang'e
14
1 / 4 / 8
7,754
705
6,547
12,225
4,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
48
26
Kills
15
15
Deaths
26
64
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Anubis
Azazel MF
Anubis
10
4
11
3.88
L
Anhur
BabyHippo
Anhur
7
4
7
2.63
W
8
3
9
4.17
L
Ah Muzen Cab
BestRivenKG
Ah Muzen Cab
1
6
9
0.92
W
Fafnir
2
3
20
4
W
Sylvanus
MAX5150
Sylvanus
3
1
17
11.5
L
Hun Batz
Nickoris
Hun Batz
4
5
5
1.3
L
Tiamat
Omen_50
Tiamat
2
7
4
0.57
L
Chang'e
Reptilicus
Chang'e
1
4
8
1.25
W
Pele
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,954
Damage
43,803
56,592
Taken
62,511
45,937
Mitigated
33,688
27,656
Healing
23,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Azazel MF
Anubis
18,418
269
1,333
2,695
9,445
4,290
1,271
2,308
7,137
28,293
0
L
Anhur
BabyHippo
Anhur
14,534
7,054
1,399
2,087
12,540
4,110
0
9,859
2,681
0
26,010
W
16,725
1,187
1,399
2,051
10,298
3,900
719
1,812
8,486
36,593
0
L
Ah Muzen Cab
BestRivenKG
Ah Muzen Cab
8,248
3,369
0
1,806
12,027
3,137
0
9,404
2,623
0
16,956
W
Fafnir
7,978
1,689
1,192
2,888
15,047
20,827
566
2,708
12,339
14,495
0
W
Sylvanus
MAX5150
Sylvanus
7,475
1,428
7,664
5,643
10,694
12,586
853
3,274
7,420
16,159
0
L
Hun Batz
Nickoris
Hun Batz
9,710
2,566
1,922
2,071
14,585
17,358
0
10,900
3,685
0
17,829
L
Tiamat
Omen_50
Tiamat
4,764
438
908
956
11,134
5,000
0
9,985
1,149
8,386
0
L
Chang'e
Reptilicus
Chang'e
6,547
1,124
7,446
4,695
12,225
4,083
0
10,448
1,777
15,647
0
W
Pele
6,358
563
397
2,394
11,108
4,334
893
1,209
9,899
0
14,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,796
Gold Earned
42,419
140
Minions Killed
100
0
Camps Cleared
0
1,039,427
Distance Traveled
976,345
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,566
961
24
2
0
185,487
0
L
Anhur
9,594
872
38
3
0
203,308
0
W
Janus
10,672
970
62
6
0
224,008
0
L
Ah Muzen Cab
8,298
754
22
2
0
183,189
4
W
Fafnir
9,542
867
8
1
0
196,998
0
W
Sylvanus
10,190
926
32
3
0
199,637
0
L
Hun Batz
8,840
804
9
1
0
186,341
0
L
Tiamat
7,933
721
5
0
0
200,563
0
L
Chang'e
7,754
705
26
2
0
202,944
0
W
Pele
8,826
802
14
1
0
233,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role