Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Dragon Noot
Kukulkan
Level 146
God Stats
3W - 4L
1,729 SR
Queue Stats
639W - 576L
1,641 Elo+
Party 2
King Arthur
King Arthur
Hoody OG
King Arthur
Level 128
God Stats
25W - 20L
1,633 SR
Queue Stats
500W - 430L
1,638 Elo+
Party 2
Loki
Loki
Lennex28
Loki
Level 137
God Stats
0W - 2L
1,224 SR
Queue Stats
219W - 223L
1,677 Elo+
Solo
Ullr
Ullr
SoCalHoopdreams
Ullr
Level 83
God Stats
2W - 3L
1,643 SR
Queue Stats
99W - 95L
1,602 Elo+
Solo
Team Averages
Level 125
1,546 SR
1,611 Elo+

VS

Team Averages
Level 148
1,678 SR
1,624 Elo+
Agni
Agni
Axwell555
Agni
Level 128
God Stats
12W - 7L
1,959 SR
Queue Stats
397W - 370L
1,643 Elo+
Solo
Sun Wukong
Sun Wukong
DynastyAssassin
Sun Wukong
Level 160
God Stats
10W - 10L
1,597 SR
Queue Stats
631W - 414L
1,653 Elo+
Party 1
Fenrir
Fenrir
El Gatito Miau
Fenrir
Level 138
God Stats
13W - 8L
1,562 SR
Queue Stats
391W - 366L
1,572 Elo+
Solo
Geb
Geb
TURTLEDRAGON99
Geb
Level 160
God Stats
68W - 39L
1,625 SR
Queue Stats
659W - 462L
1,655 Elo+
Party 1
Danzaburou
Danzaburou
Trebol_11
Danzaburou
Level 156
God Stats
7W - 5L
1,649 SR
Queue Stats
247W - 210L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 3 / 4
5,577
429
8,131
10,328
6,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Dragon Noot
Kukulkan
12
2 / 5 / 2
7,195
553
5,909
7,984
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Hoody OG
King Arthur
12
0 / 4 / 2
6,875
529
9,425
12,705
6,654
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
14
6 / 3 / 0
7,969
613
6,496
9,034
3,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 1 / 0
6,837
526
3,754
6,856
1,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
6 / 3 / 4
8,082
622
7,870
7,453
2,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
DynastyAssassin
Sun Wukong
14
4 / 3 / 0
8,561
659
9,914
16,861
9,232
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
3 / 1 / 5
7,722
594
5,687
8,988
3,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 9
6,981
537
4,649
11,114
7,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Trebol_11
Danzaburou
13
2 / 0 / 2
7,479
575
3,949
6,692
1,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
8
Kills
16
16
Deaths
8
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
4
0.67
W
Agni
6
3
4
2.67
L
Kukulkan
Dragon Noot
Kukulkan
2
5
2
0.6
W
Sun Wukong
DynastyAssassin
Sun Wukong
4
3
0
1.33
W
3
1
5
5.5
L
King Arthur
Hoody OG
King Arthur
0
4
2
0.25
L
Loki
6
3
0
2
L
0
1
0
0
W
1
1
9
5.5
W
Danzaburou
Trebol_11
Danzaburou
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,715
Damage
32,069
46,907
Taken
51,108
21,000
Mitigated
24,497
13,569
Healing
20,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,131
1,366
468
2,327
10,328
6,027
0
3,756
6,482
17,000
0
W
Agni
7,870
1,066
37
678
7,453
2,869
0
2,987
4,345
52,870
0
L
Kukulkan
Dragon Noot
Kukulkan
5,909
265
0
1,173
7,984
2,769
0
4,674
3,092
46,385
0
W
Sun Wukong
DynastyAssassin
Sun Wukong
9,914
2,255
0
9,032
16,861
9,232
118
954
15,863
0
59,054
W
5,687
1,748
0
4,156
8,988
3,388
53
3,106
5,718
0
38,815
L
King Arthur
Hoody OG
King Arthur
9,425
1,449
0
4,862
12,705
6,654
0
189
12,516
1,556
46,535
L
Loki
6,496
2,038
0
1,623
9,034
3,706
0
2,763
6,161
0
54,326
L
3,754
1,825
0
3,116
6,856
1,844
0
677
6,137
0
53,419
W
4,649
937
442
4,044
11,114
7,182
0
5,434
5,071
11,697
0
W
Danzaburou
Trebol_11
Danzaburou
3,949
1,306
0
2,410
6,692
1,826
520
1,499
4,932
0
54,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,453
Gold Earned
38,825
432
Minions Killed
413
0
Camps Cleared
0
1,291,437
Distance Traveled
1,336,871
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,577
429
17
1
0
276,008
6
W
Agni
8,082
622
111
9
0
254,359
1
L
Kukulkan
7,195
553
96
7
0
231,803
4
W
Sun Wukong
8,561
659
132
10
0
257,907
4
W
Fenrir
7,722
594
73
6
0
293,579
3
L
King Arthur
6,875
529
102
8
0
256,024
2
L
Loki
7,969
613
103
8
0
277,176
1
L
Ullr
6,837
526
114
9
0
250,426
0
W
Geb
6,981
537
8
1
0
284,107
7
W
Danzaburou
7,479
575
89
7
0
246,919
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role