Player Matchup

Ao Kuang
Ao Kuang
Aafenoc
Ao Kuang
Level 16
God Stats
7W - 5L
1,368 SR
Queue Stats
17W - 26L
1,341 Elo+
Solo
Ares
Ares
LucyFherr0566
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,115 Elo+
Party 1
Bellona
Bellona
SixGillz
Bellona
Level 17
God Stats
0W - 4L
1,037 SR
Queue Stats
15W - 40L
1,191 Elo+
Solo
Fenrir
Fenrir
VoidlessWill
Fenrir
Level 22
God Stats
0W - 1L
1,707 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
tranquilled
Heimdallr
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 3L
1,832 Elo+
Solo
Team Averages
Level 17
1,422 SR
1,396 Elo+

VS

Team Averages
Level 14
1,443 SR
1,302 Elo+
Ah Puch
Ah Puch
Braedsx
Ah Puch
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 47L
1,443 Elo+
Solo
Tyr
Tyr
COTFCarnage
Tyr
Level 12
God Stats
1W - 1L
1,293 SR
Queue Stats
33W - 26L
1,406 Elo+
Solo
Neith
Neith
KneegersAreBad
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 14L
1,092 Elo+
Solo
Nemesis
Nemesis
MamáDepositame
Nemesis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,200 Elo+
Solo
Geb
Geb
THEDEMORIST
Geb
Level 30
God Stats
20W - 11L
1,424 SR
Queue Stats
300W - 304L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aafenoc
Ao Kuang
14
1 / 8 / 3
8,302
488
5,832
14,526
5,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 7 / 4
6,838
402
2,091
15,793
12,080
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
SixGillz
Bellona
5
0 / 15 / 0
5,112
301
217
11,697
4,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fenrir
10
1 / 13 / 2
7,291
429
6,973
17,428
7,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
tranquilled
Heimdallr
13
2 / 9 / 3
8,614
507
9,125
14,109
4,592
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Braedsx
Ah Puch
15
13 / 0 / 14
10,601
624
17,894
11,625
5,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
7 / 2 / 3
10,360
609
9,827
11,817
7,349
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
22 / 3 / 9
12,140
714
20,649
9,935
5,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
4 / 1 / 8
9,426
554
5,323
11,696
5,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
5 / 0 / 25
10,285
605
5,616
12,814
21,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
110
4
Kills
51
52
Deaths
6
12
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Aafenoc
Ao Kuang
1
8
3
0.31
W
Ah Puch
Braedsx
Ah Puch
13
0
14
20
W
7
2
3
4.25
W
22
3
9
8.83
L
0
7
4
0.29
W
4
1
8
8
L
Bellona
SixGillz
Bellona
0
15
0
0
W
5
0
25
17.5
L
Fenrir
1
13
2
0.15
L
Heimdallr
tranquilled
Heimdallr
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,238
Damage
59,309
73,553
Taken
57,887
34,165
Mitigated
46,054
5,459
Healing
20,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Aafenoc
Ao Kuang
5,832
1,735
0
3,550
14,526
5,763
0
4,058
10,468
32,044
6,306
W
Ah Puch
Braedsx
Ah Puch
17,894
2,599
532
6,586
11,625
5,770
1,779
2,723
8,902
69,259
0
W
9,827
1,825
0
5,305
11,817
7,349
1,588
655
11,162
0
58,388
W
20,649
10,408
0
1,837
9,935
5,403
6,678
1,275
8,660
0
76,466
L
2,091
91
0
581
15,793
12,080
403
5,563
10,230
17,494
0
W
5,323
2,624
0
2,946
11,696
5,852
1,108
2,671
9,025
0
69,636
L
Bellona
SixGillz
Bellona
217
190
0
0
11,697
4,644
0
5,124
6,573
0
3,134
W
5,616
581
0
3,190
12,814
21,680
477
1,142
11,672
26,563
0
L
Fenrir
6,973
1,318
0
1,174
17,428
7,086
0
4,894
12,534
0
31,655
L
Heimdallr
tranquilled
Heimdallr
9,125
3,139
0
154
14,109
4,592
0
3,871
10,238
0
48,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,157
Gold Earned
52,812
267
Minions Killed
499
0
Camps Cleared
0
1,314,405
Distance Traveled
1,743,530
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,302
488
71
4
0
268,236
4
W
Ah Puch
10,601
624
113
7
0
320,949
2
W
Tyr
10,360
609
130
8
0
367,572
0
W
Neith
12,140
714
121
7
0
310,143
8
L
Ares
6,838
402
27
2
0
254,195
1
W
Nemesis
9,426
554
92
5
0
405,306
0
L
Bellona
5,112
301
8
0
0
220,362
1
W
Geb
10,285
605
43
3
0
339,560
1
L
Fenrir
7,291
429
52
3
0
289,982
2
L
Heimdallr
8,614
507
109
6
0
281,630
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role