Player Matchup

Ymir
Ymir
ArcPuriel
Ymir
Level 149
God Stats
12W - 9L
1,775 SR
Queue Stats
182W - 161L
1,671 Elo+
Party 1
Da Ji
Da Ji
ArcSaberr
Da Ji
Level 155
God Stats
6W - 5L
1,709 SR
Queue Stats
186W - 164L
1,647 Elo+
Party 1
Jing Wei
Jing Wei
DRAGONZ0000
Jing Wei
Level 107
God Stats
0W - 1L
1,360 SR
Queue Stats
213W - 177L
1,637 Elo+
Solo
Ra
Ra
GreatHeep
Ra
Level 127
God Stats
10W - 6L
1,866 SR
Queue Stats
185W - 167L
1,669 Elo+
Solo
Hercules
Hercules
NfiniteStratos
Hercules
Level 76
God Stats
5W - 9L
1,557 SR
Queue Stats
251W - 196L
1,664 Elo+
Solo
Team Averages
Level 123
1,653 SR
1,658 Elo+

VS

Team Averages
Level 148
1,600 SR
1,610 Elo+
Mercury
Mercury
 
Mercury
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Daxxonn
Thanatos
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 64L
1,626 Elo+
Solo
Hou Yi
Hou Yi
Tek Turkey
Hou Yi
Level 160
God Stats
3W - 4L
1,645 SR
Queue Stats
86W - 91L
1,641 Elo+
Solo
Ah Puch
Ah Puch
jollybunny43538
Ah Puch
Level 159
God Stats
13W - 8L
1,642 SR
Queue Stats
416W - 414L
1,588 Elo+
Solo
Kuzenbo
Kuzenbo
pirb
Kuzenbo
Level 144
God Stats
14W - 8L
1,713 SR
Queue Stats
67W - 45L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 6 / 3
6,960
366
4,398
22,147
13,188
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Da Ji
ArcSaberr
Da Ji
13
1 / 8 / 4
8,464
445
10,148
14,668
6,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
DRAGONZ0000
Jing Wei
17
2 / 4 / 0
9,653
508
6,349
13,387
4,839
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 5 / 2
9,276
488
6,409
9,878
3,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
15
6 / 3 / 1
9,923
522
15,955
20,419
22,962
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
8 / 4 / 11
10,588
557
18,338
16,291
8,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Daxxonn
Thanatos
16
4 / 3 / 4
10,207
537
13,346
16,487
13,100
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
Tek Turkey
Hou Yi
18
5 / 1 / 4
10,953
576
9,818
15,558
5,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
2 / 2 / 7
10,170
535
11,282
12,968
5,439
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kuzenbo
pirb
Kuzenbo
16
7 / 0 / 11
10,426
549
9,370
10,639
12,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
63
10
Kills
26
26
Deaths
10
10
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
8
4
11
3.38
L
Ymir
0
6
3
0.25
L
Da Ji
ArcSaberr
Da Ji
1
8
4
0.38
L
Jing Wei
DRAGONZ0000
Jing Wei
2
4
0
0.5
W
Thanatos
Daxxonn
Thanatos
4
3
4
2
L
1
5
2
0.4
L
Hercules
6
3
1
2.17
W
Hou Yi
Tek Turkey
Hou Yi
5
1
4
7
W
2
2
7
2.75
W
Kuzenbo
pirb
Kuzenbo
7
0
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,259
Damage
62,154
80,499
Taken
71,943
51,546
Mitigated
44,748
21,835
Healing
37,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
18,338
9,800
0
4,553
16,291
8,216
0
2,411
13,790
0
66,445
L
Ymir
4,398
1,024
150
5,468
22,147
13,188
0
9,493
12,654
15,366
0
L
Da Ji
ArcSaberr
Da Ji
10,148
2,184
0
1,604
14,668
6,795
0
3,293
11,375
0
60,693
L
Jing Wei
DRAGONZ0000
Jing Wei
6,349
4,314
0
2,712
13,387
4,839
0
3,115
10,272
0
73,758
W
Thanatos
Daxxonn
Thanatos
13,346
3,043
0
14,070
16,487
13,100
0
1,355
15,092
11,966
55,642
L
6,409
499
710
2,077
9,878
3,762
0
3,326
6,552
64,457
0
L
Hercules
15,955
6,248
0
9,114
20,419
22,962
0
3,649
16,770
0
58,043
W
Hou Yi
Tek Turkey
Hou Yi
9,818
5,749
0
7,312
15,558
5,498
643
1,835
13,707
0
99,143
W
11,282
291
127
6,123
12,968
5,439
973
1,942
10,877
79,893
0
W
Kuzenbo
pirb
Kuzenbo
9,370
3,491
1,449
3,835
10,639
12,495
0
3,052
7,435
23,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,276
Gold Earned
52,344
520
Minions Killed
504
0
Camps Cleared
0
1,856,275
Distance Traveled
1,919,489
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,588
557
82
4
0
430,425
3
L
Ymir
6,960
366
16
1
0
338,807
1
L
Da Ji
8,464
445
90
5
0
372,424
4
L
Jing Wei
9,653
508
140
7
0
393,087
5
W
Thanatos
10,207
537
119
6
0
391,859
3
L
Ra
9,276
488
163
9
0
381,394
8
L
Hercules
9,923
522
111
6
0
370,563
2
W
Hou Yi
10,953
576
144
8
0
345,753
1
W
Ah Puch
10,170
535
138
7
0
332,310
5
W
Kuzenbo
10,426
549
21
1
0
419,142
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role