Player Matchup

Artemis
Artemis
HvS Bear
Artemis
Level 18
God Stats
0W - 1L
1,794 SR
Queue Stats
7W - 13L
1,421 Elo+
Solo
Kukulkan
Kukulkan
NerdyMuff
Kukulkan
Level 14
God Stats
1W - 1L
1,692 SR
Queue Stats
8W - 5L
1,714 Elo+
Party 2
Terra
Terra
spwnpeaked_JFK
Terra
Level 124
God Stats
9W - 7L
1,580 SR
Queue Stats
73W - 74L
1,518 Elo+
Party 2
Team Averages
Level 52
1,689 SR
1,551 Elo+

VS

Team Averages
Level 50
1,608 SR
1,647 Elo+
Danzaburou
Danzaburou
BigZaddyYumYum
Danzaburou
Level 108
God Stats
10W - 8L
1,576 SR
Queue Stats
253W - 272L
1,437 Elo+
Party 1
Bastet
Bastet
DrRypel
Bastet
Level 27
God Stats
4W - 4L
1,748 SR
Queue Stats
41W - 44L
1,495 Elo+
Party 1
Merlin
Merlin
HeartMatters
Merlin
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
98W - 25L
2,009 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
HvS Bear
Artemis
10
2 / 5 / 1
7,433
676
5,393
7,460
2,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
NerdyMuff
Kukulkan
11
1 / 8 / 4
7,704
700
5,208
8,294
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
2 / 5 / 1
7,744
704
5,225
11,554
11,983
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigZaddyYumYum
Danzaburou
12
4 / 2 / 9
8,604
782
5,186
7,527
2,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bastet
DrRypel
Bastet
11
4 / 0 / 8
8,059
733
7,033
7,443
2,553
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
15
10 / 3 / 7
9,944
904
10,907
8,785
3,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
5
Kills
18
18
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BigZaddyYumYum
Danzaburou
4
2
9
4.25
W
Bastet
DrRypel
Bastet
4
0
8
8
W
Merlin
10
3
7
4.5
L
Artemis
HvS Bear
Artemis
2
5
1
0.5
L
Kukulkan
NerdyMuff
Kukulkan
1
8
4
0.38
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,826
Damage
23,126
27,308
Taken
23,755
17,498
Mitigated
8,950
3,644
Healing
4,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BigZaddyYumYum
Danzaburou
5,186
1,979
0
2,313
7,527
2,987
667
3,767
3,760
0
22,891
W
Bastet
DrRypel
Bastet
7,033
1,134
41
677
7,443
2,553
0
3,469
3,974
0
19,732
W
Merlin
10,907
735
60
1,420
8,785
3,410
693
3,878
4,907
42,895
0
L
Artemis
HvS Bear
Artemis
5,393
2,021
0
534
7,460
2,917
200
3,772
3,688
0
18,723
L
Kukulkan
NerdyMuff
Kukulkan
5,208
637
0
465
8,294
2,598
0
3,998
4,296
21,764
0
L
5,225
360
672
1,973
11,554
11,983
117
3,213
8,341
15,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,881
Gold Earned
26,607
118
Minions Killed
150
2
Camps Cleared
9
542,173
Distance Traveled
609,377
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,604
782
50
5
3
183,862
0
W
Bastet
8,059
733
21
2
3
254,307
4
W
Merlin
9,944
904
79
7
3
171,208
3
L
Artemis
7,433
676
37
3
1
175,551
3
L
Kukulkan
7,704
700
59
5
1
157,881
2
L
Terra
7,744
704
22
2
0
208,741
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role