Player Matchup

Pele
Pele
DaHorde22
Pele
Level 15
God Stats
4W - 3L
1,510 SR
Queue Stats
22W - 28L
1,254 Elo+
Solo
Gilgamesh
Gilgamesh
Gemini_Cough
Gilgamesh
Level 29
God Stats
3W - 8L
1,106 SR
Queue Stats
107W - 204L
1,291 Elo+
Solo
Da Ji
Da Ji
Marcel725
Da Ji
Level 29
God Stats
17W - 31L
1,404 SR
Queue Stats
165W - 188L
1,361 Elo+
Solo
Ymir
Ymir
RSIZ
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
suneaterxd23
Tiamat
Level 23
God Stats
17W - 41L
1,167 SR
Queue Stats
80W - 141L
1,101 Elo+
Solo
Team Averages
Level 20
1,337 SR
1,301 Elo+

VS

Team Averages
Level 13
1,410 SR
1,219 Elo+
Hou Yi
Hou Yi
Bubbles20105590
Hou Yi
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,195 Elo+
Solo
Thor
Thor
MrsSunshine6110
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
sky_Exotique_
Cthulhu
Level 3
God Stats
0W - 2L
1,293 SR
Queue Stats
0W - 5L
976 Elo+
Solo
Cupid
Cupid
stepfatherCraig
Cupid
Level 13
God Stats
2W - 7L
1,256 SR
Queue Stats
7W - 14L
1,232 Elo+
Solo
Anubis
Anubis
the pope fool
Anubis
Level 29
God Stats
9W - 16L
1,500 SR
Queue Stats
193W - 295L
1,194 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
5 / 2 / 0
8,277
637
4,519
7,916
2,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Gemini_Cough
Gilgamesh
13
1 / 0 / 1
7,494
576
441
4,533
2,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Da Ji
Marcel725
Da Ji
11
7 / 1 / 2
7,320
563
6,622
6,763
2,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
RSIZ
Ymir
6
0 / 5 / 3
5,498
423
496
5,668
3,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
10
3 / 5 / 3
6,881
529
3,605
9,577
3,203
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 6 / 1
4,376
337
184
5,072
889
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 0 / 0
3,910
301
0
0
0
Cthulhu
6
3 / 7 / 0
5,261
405
2,415
9,158
5,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
4 / 2 / 0
6,166
474
4,095
7,521
1,890
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 3 / 3
5,880
452
4,249
6,135
2,852
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
16
Kills
10
13
Deaths
18
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Pele
5
2
0
2.5
W
Gilgamesh
Gemini_Cough
Gilgamesh
1
0
1
1.5
W
Da Ji
Marcel725
Da Ji
7
1
2
8
L
0
0
0
0
W
Ymir
RSIZ
Ymir
0
5
3
0.3
L
Cthulhu
3
7
0
0.43
L
4
2
0
2
W
Tiamat
3
5
3
0.9
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,683
Damage
10,943
34,457
Taken
27,886
14,416
Mitigated
10,783
4,420
Healing
3,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
184
65
0
0
5,072
889
68
336
4,736
0
4,982
W
Pele
4,519
1,210
0
287
7,916
2,559
1,161
267
7,569
0
56,785
W
Gilgamesh
Gemini_Cough
Gilgamesh
441
114
0
967
4,533
2,793
1,880
99
4,394
0
36,500
W
Da Ji
Marcel725
Da Ji
6,622
1,684
0
817
6,763
2,605
0
1,722
4,883
0
35,058
L
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
RSIZ
Ymir
496
268
0
300
5,668
3,256
22
1,481
4,040
7,750
0
L
Cthulhu
2,415
759
0
503
9,158
5,152
0
1,336
7,822
9,378
0
L
4,095
2,600
44
1,731
7,521
1,890
0
1,257
6,264
0
24,714
W
Tiamat
3,605
563
0
2,049
9,577
3,203
452
2,519
6,907
24,429
0
L
4,249
150
0
1,687
6,135
2,852
228
1,324
4,811
20,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,470
Gold Earned
25,593
296
Minions Killed
96
0
Camps Cleared
0
1,138,620
Distance Traveled
722,068
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
4,376
337
4
0
0
131,886
1
W
Pele
8,277
637
102
8
0
251,944
0
W
Gilgamesh
7,494
576
81
6
0
243,869
0
W
Da Ji
7,320
563
52
4
0
277,692
0
L
Thor
3,910
301
0
0
0
0
0
W
Ymir
5,498
423
7
1
0
164,023
0
L
Cthulhu
5,261
405
14
1
0
182,150
0
L
Cupid
6,166
474
41
3
0
222,577
0
W
Tiamat
6,881
529
54
4
0
201,092
0
L
Anubis
5,880
452
37
3
0
185,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role