Player Matchup

Tiamat
Tiamat
QcKirito
Tiamat
Level 148
God Stats
12W - 6L
1,530 SR
Queue Stats
171W - 113L
1,618 Elo+
Solo
Loki
Loki
XxDOTSxX
Loki
Level 119
God Stats
9W - 8L
1,658 SR
Queue Stats
152W - 151L
1,670 Elo+
Solo
Gilgamesh
Gilgamesh
player1543987
Gilgamesh
Level 142
God Stats
42W - 29L
1,572 SR
Queue Stats
103W - 58L
1,690 Elo+
Solo
Team Averages
Level 136
1,587 SR
1,659 Elo+

VS

Team Averages
Level 62
1,574 SR
1,447 Elo+
Yemoja
Yemoja
KalecoVoss
Yemoja
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,314 Elo+
Party 1
Achilles
Achilles
KingDazilnn
Achilles
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,360 Elo+
Party 1
Agni
Agni
PsychicToad
Agni
Level 147
God Stats
0W - 1L
1,722 SR
Queue Stats
67W - 58L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
QcKirito
Tiamat
15
6 / 2 / 5
11,433
673
11,861
14,929
9,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Loki
15
5 / 1 / 7
11,124
654
13,026
12,916
6,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
player1543987
Gilgamesh
14
2 / 0 / 10
10,479
616
12,250
14,634
14,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
KalecoVoss
Yemoja
14
2 / 3 / 0
11,086
652
5,664
12,327
13,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
KingDazilnn
Achilles
13
1 / 5 / 1
9,598
565
8,925
17,758
16,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 6 / 2
9,773
575
13,473
12,278
3,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
13
Kills
3
3
Deaths
14
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Yemoja
KalecoVoss
Yemoja
2
3
0
0.67
L
Achilles
KingDazilnn
Achilles
1
5
1
0.3
L
0
6
2
0.17
W
Tiamat
QcKirito
Tiamat
6
2
5
4.25
W
Loki
5
1
7
8.5
W
Gilgamesh
player1543987
Gilgamesh
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,137
Damage
28,062
42,479
Taken
42,363
30,359
Mitigated
33,435
13,092
Healing
8,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
KalecoVoss
Yemoja
5,664
1,189
1,631
2,082
12,327
13,022
0
4,023
7,420
26,073
0
L
Achilles
KingDazilnn
Achilles
8,925
765
86
2,675
17,758
16,679
0
6,186
10,677
0
21,865
L
13,473
800
222
2,270
12,278
3,734
102
2,355
8,779
54,014
0
W
Tiamat
QcKirito
Tiamat
11,861
1,527
265
4,465
14,929
9,319
624
7,217
7,070
40,558
0
W
Loki
13,026
2,647
0
5,822
12,916
6,503
175
5,573
6,612
0
40,640
W
Gilgamesh
player1543987
Gilgamesh
12,250
1,392
0
2,540
14,634
14,537
0
5,724
8,106
0
26,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,036
Gold Earned
30,457
171
Minions Killed
193
8
Camps Cleared
7
1,076,973
Distance Traveled
873,700
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,086
652
39
2
1
266,395
2
L
Achilles
9,598
565
31
2
0
318,477
3
L
Agni
9,773
575
123
7
6
288,828
6
W
Tiamat
11,433
673
78
5
4
328,704
3
W
Loki
11,124
654
65
4
3
362,533
5
W
Gilgamesh
10,479
616
28
2
1
385,736
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role