Player Matchup

Thor
Thor
HotBot Slayer
Thor
Level 27
God Stats
1W - 1L
1,820 SR
Queue Stats
1W - 1L
1,718 Elo+
Solo
Olorun
Olorun
MiseryDLc
Olorun
Level 5
God Stats
4W - 5L
1,154 SR
Queue Stats
55W - 71L
1,102 Elo+
Solo
Scylla
Scylla
Not_unaitro
Scylla
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 69L
1,151 Elo+
Party 1
Nike
Nike
el GANSO PRO
Nike
Level 27
God Stats
21W - 16L
1,451 SR
Queue Stats
38W - 29L
1,328 Elo+
Solo
Baron Samedi
Baron Samedi
jorgemmpelusa
Baron Samedi
Level 27
God Stats
3W - 6L
1,500 SR
Queue Stats
83W - 121L
1,269 Elo+
Party 1
Team Averages
Level 22
1,485 SR
1,314 Elo+

VS

Team Averages
Level 16
1,391 SR
1,301 Elo+
Sun Wukong
Sun Wukong
DreamIsTaken282
Sun Wukong
Level 7
God Stats
1W - 0L
1,277 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Pappamiller
Achilles
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
884 Elo+
Solo
Cthulhu
Cthulhu
SantiagoTejeda
Cthulhu
Level 11
God Stats
2W - 2L
1,326 SR
Queue Stats
8W - 11L
1,224 Elo+
Solo
Mercury
Mercury
bubaid29
Mercury
Level 19
God Stats
1W - 1L
1,251 SR
Queue Stats
25W - 43L
1,265 Elo+
Solo
Sol
Sol
kuby5656
Sol
Level 27
God Stats
38W - 16L
1,604 SR
Queue Stats
189W - 155L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 10 / 1
9,138
415
3,234
19,843
6,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
MiseryDLc
Olorun
12
1 / 8 / 3
8,215
373
6,161
16,868
6,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
12
0 / 9 / 2
7,614
346
4,622
16,277
6,964
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 8 / 2
8,345
379
9,590
22,762
20,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
jorgemmpelusa
Baron Samedi
13
3 / 10 / 0
8,253
375
10,232
17,611
7,228
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DreamIsTaken282
Sun Wukong
11
3 / 7 / 8
8,888
404
8,112
16,552
16,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Achilles
Pappamiller
Achilles
15
3 / 0 / 8
9,954
452
4,187
11,993
9,308
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
5 / 0 / 7
10,280
467
9,332
12,896
8,299
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
bubaid29
Mercury
12
0 / 7 / 3
8,790
400
1,363
13,166
4,348
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
32 / 0 / 2
14,868
676
45,552
17,794
12,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
71
7
Kills
43
45
Deaths
14
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DreamIsTaken282
Sun Wukong
3
7
8
1
L
1
10
1
0.15
L
Olorun
MiseryDLc
Olorun
1
8
3
0.31
L
Scylla
0
9
2
0.11
W
Achilles
Pappamiller
Achilles
3
0
8
7
W
5
0
7
8.5
W
Mercury
bubaid29
Mercury
0
7
3
0.21
L
2
8
2
0.38
L
Baron Samedi
jorgemmpelusa
Baron Samedi
3
10
0
0.3
W
32
0
2
33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,839
Damage
68,546
93,361
Taken
72,401
47,996
Mitigated
51,091
18,340
Healing
23,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DreamIsTaken282
Sun Wukong
8,112
2,203
51
2,500
16,552
16,740
453
3,063
13,489
0
17,671
L
3,234
1,574
0
5,276
19,843
6,856
546
6,576
13,144
0
70,346
L
Olorun
MiseryDLc
Olorun
6,161
2,816
480
4,479
16,868
6,101
205
11,246
5,538
31,663
0
L
Scylla
4,622
1,048
0
2,348
16,277
6,964
213
10,607
5,625
27,145
0
W
Achilles
Pappamiller
Achilles
4,187
558
0
2,944
11,993
9,308
451
3,494
8,499
0
40,253
W
9,332
52
266
4,237
12,896
8,299
540
8,354
4,542
42,353
0
W
Mercury
bubaid29
Mercury
1,363
615
0
500
13,166
4,348
1,200
2,752
10,332
0
35,685
L
9,590
1,507
0
1,778
22,762
20,847
229
12,858
9,520
829
42,602
L
Baron Samedi
jorgemmpelusa
Baron Samedi
10,232
926
646
3,333
17,611
7,228
181
10,413
7,109
47,992
0
W
45,552
20,774
0
13,187
17,794
12,396
9,365
4,095
13,155
142,518
14,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,565
Gold Earned
52,780
348
Minions Killed
425
0
Camps Cleared
0
1,637,241
Distance Traveled
1,963,194
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,888
404
18
1
0
357,314
4
L
Thor
9,138
415
109
5
0
358,026
0
L
Olorun
8,215
373
65
3
0
315,543
1
L
Scylla
7,614
346
64
3
0
286,059
0
W
Achilles
9,954
452
59
3
0
389,053
0
W
Cthulhu
10,280
467
66
3
0
448,720
1
W
Mercury
8,790
400
56
3
0
389,237
0
L
Nike
8,345
379
62
3
0
369,591
0
L
Baron Samedi
8,253
375
48
2
0
308,022
0
W
Sol
14,868
676
226
10
0
378,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role