Player Matchup

Cthulhu
Cthulhu
BossPrincess813
Cthulhu
Level 50
God Stats
7W - 10L
1,506 SR
Queue Stats
171W - 456L
1,194 Elo+
Party 1
Fenrir
Fenrir
JAMES101201
Fenrir
Level 68
God Stats
15W - 30L
1,326 SR
Queue Stats
329W - 645L
1,306 Elo+
Party 1
Merlin
Merlin
Lojdys
Merlin
Level 61
God Stats
23W - 25L
1,528 SR
Queue Stats
574W - 622L
1,463 Elo+
Solo
Team Averages
Level 60
1,454 SR
1,321 Elo+

VS

Team Averages
Level 78
1,437 SR
1,312 Elo+
Ares
Ares
IDUNN-51
Ares
Level 98
God Stats
4W - 3L
1,441 SR
Queue Stats
88W - 124L
1,362 Elo+
Solo
Zeus
Zeus
balistogamer
Zeus
Level 69
God Stats
17W - 18L
1,372 SR
Queue Stats
61W - 109L
1,321 Elo+
Party 2
Neith
Neith
gohstrider540
Neith
Level 66
God Stats
11W - 11L
1,499 SR
Queue Stats
19W - 43L
1,254 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 2
7,434
572
4,836
19,009
13,113
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
11
2 / 7 / 0
8,994
692
6,369
16,314
13,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Merlin
Lojdys
Merlin
12
0 / 3 / 2
8,150
627
8,113
7,505
2,927
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
4 / 0 / 13
9,138
703
9,646
12,221
11,694
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
9 / 2 / 7
9,996
769
16,310
6,525
2,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
4 / 0 / 12
9,058
697
9,395
8,562
3,351
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
2
Kills
17
17
Deaths
2
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
W
Ares
4
0
13
10.5
L
Fenrir
2
7
0
0.29
L
Merlin
Lojdys
Merlin
0
3
2
0.33
W
9
2
7
6.25
W
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,318
Damage
35,351
42,828
Taken
27,308
29,100
Mitigated
17,551
6,620
Healing
6,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,836
256
625
1,732
19,009
13,113
80
10,073
8,936
15,662
0
W
Ares
9,646
509
177
2,755
12,221
11,694
207
6,353
5,868
30,154
0
L
Fenrir
6,369
1,359
347
2,506
16,314
13,060
0
11,513
4,801
0
12,086
L
Merlin
Lojdys
Merlin
8,113
614
0
1,410
7,505
2,927
0
5,055
2,450
42,590
0
W
16,310
1,681
69
1,783
6,525
2,506
876
1,820
4,705
42,743
0
W
9,395
4,753
0
1,560
8,562
3,351
0
5,211
3,351
0
28,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,578
Gold Earned
28,192
123
Minions Killed
145
6
Camps Cleared
6
664,627
Distance Traveled
714,453
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,434
572
22
2
1
216,354
0
W
Ares
9,138
703
36
3
3
254,381
6
L
Fenrir
8,994
692
14
1
0
220,425
0
L
Merlin
8,150
627
87
7
5
227,848
6
W
Zeus
9,996
769
68
5
1
221,816
0
W
Neith
9,058
697
41
3
2
238,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role