Player Matchup

Vulcan
Vulcan
FaceToFace010
Vulcan
Level 42
God Stats
89W - 109L
1,422 SR
Queue Stats
110W - 128L
1,395 Elo+
Solo
Cthulhu
Cthulhu
FroZe Myst
Cthulhu
Level 49
God Stats
2W - 4L
1,660 SR
Queue Stats
185W - 250L
1,344 Elo+
Party 1
Artemis
Artemis
SpE ASH MAIN
Artemis
Level 20
God Stats
8W - 9L
1,502 SR
Queue Stats
71W - 101L
1,404 Elo+
Party 1
Zeus
Zeus
SpE Reaper
Zeus
Level 41
God Stats
1W - 5L
1,322 SR
Queue Stats
142W - 190L
1,367 Elo+
Party 1
Tsukuyomi
Tsukuyomi
hamishbolly
Tsukuyomi
Level 32
God Stats
0W - 5L
1,373 SR
Queue Stats
47W - 66L
1,479 Elo+
Solo
Team Averages
Level 37
1,456 SR
1,398 Elo+

VS

Team Averages
Level 86
1,726 SR
1,674 Elo+
Hercules
Hercules
BLoodburniNG-29
Hercules
Level 156
God Stats
7W - 2L
1,790 SR
Queue Stats
163W - 65L
1,673 Elo+
Party 2
Neith
Neith
CamelIia47
Neith
Level 7
God Stats
7W - 1L
1,500 SR
Queue Stats
135W - 24L
1,819 Elo+
Party 2
Geb
Geb
La_Rose_Du_Matin
Geb
Level 43
God Stats
2W - 0L
1,889 SR
Queue Stats
6W - 1L
1,734 Elo+
Party 2
Awilix
Awilix
PoneyDeKombat
Awilix
Level 157
God Stats
1W - 0L
1,811 SR
Queue Stats
51W - 22L
1,685 Elo+
Party 2
Vulcan
Vulcan
RSCYCLINGTEAM
Vulcan
Level 68
God Stats
2W - 0L
1,638 SR
Queue Stats
118W - 123L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 4
6,761
563
5,213
6,323
1,911
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
FroZe Myst
Cthulhu
7
0 / 7 / 2
4,728
394
3,397
10,654
8,128
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
SpE ASH MAIN
Artemis
6
0 / 10 / 2
4,562
380
1,542
8,414
1,504
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
6 / 6 / 0
7,673
639
6,107
9,539
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
hamishbolly
Tsukuyomi
6
0 / 7 / 1
4,686
391
2,156
6,770
1,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
8
7 / 2 / 7
6,666
556
6,843
6,643
3,284
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Neith
14
10 / 1 / 8
8,944
745
12,555
6,304
2,171
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 1 / 2
7,102
592
3,757
7,234
5,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
10 / 1 / 5
7,364
614
7,736
8,096
2,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 2 / 4
7,123
594
3,802
5,376
2,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
59
7
Kills
33
33
Deaths
7
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hercules
7
2
7
5.25
W
Neith
10
1
8
14
L
1
3
4
1
L
Cthulhu
FroZe Myst
Cthulhu
0
7
2
0.14
W
3
1
2
4
W
10
1
5
12.5
W
3
2
4
2.5
L
Artemis
SpE ASH MAIN
Artemis
0
10
2
0.1
L
6
6
0
1
L
Tsukuyomi
hamishbolly
Tsukuyomi
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,415
Damage
34,693
41,700
Taken
33,653
15,564
Mitigated
15,767
5,249
Healing
10,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
6,843
2,386
30
1,702
6,643
3,284
80
3,656
2,987
0
14,316
W
Neith
12,555
5,376
0
1,902
6,304
2,171
2,814
3,023
3,281
0
62,490
L
5,213
1,690
209
1,760
6,323
1,911
0
2,407
3,916
32,748
0
L
Cthulhu
FroZe Myst
Cthulhu
3,397
432
325
691
10,654
8,128
0
914
9,740
16,523
0
W
3,757
765
304
2,974
7,234
5,483
315
1,809
5,425
34,173
0
W
7,736
2,530
0
2,202
8,096
2,798
11
3,842
4,254
0
24,366
W
3,802
694
0
1,668
5,376
2,031
1,040
2,387
2,989
39,446
0
L
Artemis
SpE ASH MAIN
Artemis
1,542
1,332
0
50
8,414
1,504
0
502
7,912
0
10,159
L
6,107
1,127
0
1,791
9,539
2,492
0
2,627
6,912
23,762
0
L
Tsukuyomi
hamishbolly
Tsukuyomi
2,156
636
0
423
6,770
1,529
0
1,109
5,661
0
11,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,410
Gold Earned
37,199
181
Minions Killed
331
0
Camps Cleared
0
1,018,534
Distance Traveled
1,212,483
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,666
556
20
2
0
264,992
6
W
Neith
8,944
745
105
9
0
197,287
2
L
Vulcan
6,761
563
70
6
0
228,479
2
L
Cthulhu
4,728
394
25
2
0
220,939
1
W
Geb
7,102
592
81
7
0
230,412
0
W
Awilix
7,364
614
37
3
0
287,512
2
W
Vulcan
7,123
594
88
7
0
232,280
0
L
Artemis
4,562
380
16
1
0
197,992
0
L
Zeus
7,673
639
44
4
0
206,891
1
L
Tsukuyomi
4,686
391
26
2
0
164,233
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role