Player Matchup

Medusa
Medusa
 
Medusa
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
FelvaHD
Ah Puch
Level 149
God Stats
6W - 5L
1,415 SR
Queue Stats
290W - 307L
1,506 Elo+
Solo
Ares
Ares
santiagochia5
Ares
Level 106
God Stats
8W - 13L
1,347 SR
Queue Stats
268W - 350L
1,480 Elo+
Solo
Team Averages
Level 93
1,421 SR
1,495 Elo+

VS

Team Averages
Level 73
1,514 SR
1,422 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BigDeckEnergy
Neith
Level 21
God Stats
4W - 4L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Party 1
Ymir
Ymir
TheyScreamHelp
Ymir
Level 68
God Stats
1W - 2L
1,543 SR
Queue Stats
16W - 32L
1,267 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
3 / 3 / 4
8,402
700
7,629
6,515
2,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
FelvaHD
Ah Puch
14
5 / 2 / 5
9,562
797
11,331
9,297
3,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 1 / 7
9,473
789
8,743
12,292
10,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 2 / 3
7,089
591
6,822
7,349
2,431
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
6 / 6 / 0
8,293
691
6,298
10,037
3,479
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 2 / 3
7,070
589
4,561
13,630
8,629
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
10
Kills
6
6
Deaths
10
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
3
4
1.67
L
Nu Wa
 
Nu Wa
0
2
3
0.75
L
6
6
0
1
W
Ah Puch
FelvaHD
Ah Puch
5
2
5
3.75
L
0
2
3
0.75
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,703
Damage
17,681
28,104
Taken
31,016
15,963
Mitigated
14,539
9,107
Healing
2,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,629
3,530
0
1,238
6,515
2,447
1,290
3,237
3,278
0
35,380
L
Nu Wa
 
Nu Wa
6,822
2,491
0
1,519
7,349
2,431
0
5,391
1,958
30,359
0
L
6,298
2,846
0
1,201
10,037
3,479
0
6,661
3,376
0
19,075
W
Ah Puch
FelvaHD
Ah Puch
11,331
100
0
4,843
9,297
3,030
819
4,496
4,801
53,220
0
L
4,561
681
0
0
13,630
8,629
0
8,358
5,272
17,036
0
W
8,743
208
0
3,026
12,292
10,486
217
3,839
8,453
20,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,437
Gold Earned
22,452
166
Minions Killed
129
8
Camps Cleared
3
670,189
Distance Traveled
606,549
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,402
700
54
5
5
221,127
4
L
Nu Wa
7,089
591
59
5
1
201,654
5
L
Neith
8,293
691
37
3
1
183,220
2
W
Ah Puch
9,562
797
93
8
2
228,120
3
L
Ymir
7,070
589
33
3
1
221,675
3
W
Ares
9,473
789
19
2
1
220,942
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role