Player Matchup

Osiris
Osiris
 
Osiris
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
AngyPlant
Sol
Level 84
God Stats
4W - 3L
1,580 SR
Queue Stats
43W - 31L
1,566 Elo+
Solo
Awilix
Awilix
KiloOfPepsi
Awilix
Level 108
God Stats
3W - 6L
1,278 SR
Queue Stats
325W - 276L
1,579 Elo+
Party 3
He Bo
He Bo
OG Cushion
He Bo
Level 108
God Stats
3W - 0L
1,801 SR
Queue Stats
378W - 347L
1,416 Elo+
Party 3
Gilgamesh
Gilgamesh
TheFlameAchemist
Gilgamesh
Level 80
God Stats
4W - 6L
1,436 SR
Queue Stats
157W - 150L
1,543 Elo+
Party 2
Team Averages
Level 79
1,519 SR
1,521 Elo+

VS

Team Averages
Level 57
1,512 SR
1,466 Elo+
Charybdis
Charybdis
Excalivur
Charybdis
Level 44
God Stats
1W - 1L
1,537 SR
Queue Stats
5W - 13L
1,434 Elo+
Solo
Neith
Neith
FUgaykey
Neith
Level 16
God Stats
2W - 12L
1,340 SR
Queue Stats
15W - 33L
1,438 Elo+
Party 4
Chang'e
Chang'e
Jhall015
Chang'e
Level 58
God Stats
52W - 45L
1,538 SR
Queue Stats
441W - 450L
1,471 Elo+
Party 1
Cerberus
Cerberus
shawntayllor
Cerberus
Level 121
God Stats
2W - 2L
1,641 SR
Queue Stats
225W - 231L
1,465 Elo+
Party 4
Thanatos
Thanatos
xHeartlessV2
Thanatos
Level 48
God Stats
31W - 39L
1,502 SR
Queue Stats
448W - 419L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
4 / 1 / 0
6,683
668
5,213
6,730
4,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
5 / 3 / 2
6,040
604
9,240
6,580
1,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
12
4 / 2 / 2
6,744
674
3,440
6,440
1,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
10
3 / 1 / 4
6,095
610
3,067
4,030
1,220
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
9
3 / 0 / 4
5,513
551
3,844
4,155
1,504
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Excalivur
Charybdis
9
0 / 5 / 2
5,072
507
4,147
8,169
2,177
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
FUgaykey
Neith
7
0 / 4 / 1
4,201
420
2,591
6,092
1,404
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
Jhall015
Chang'e
8
1 / 4 / 1
4,890
489
2,153
5,289
1,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
shawntayllor
Cerberus
8
1 / 3 / 3
5,365
537
1,967
9,428
5,003
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
xHeartlessV2
Thanatos
10
4 / 3 / 1
6,146
615
3,513
7,098
1,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
19
Kills
6
7
Deaths
19
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
4
1
0
4
W
5
3
2
2
L
Charybdis
Excalivur
Charybdis
0
5
2
0.2
L
Neith
FUgaykey
Neith
0
4
1
0.13
L
Chang'e
Jhall015
Chang'e
1
4
1
0.38
W
Awilix
4
2
2
2.5
W
He Bo
3
1
4
5
W
Gilgamesh
3
0
4
5
L
Cerberus
shawntayllor
Cerberus
1
3
3
0.83
L
Thanatos
xHeartlessV2
Thanatos
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,804
Damage
14,371
27,935
Taken
36,076
10,922
Mitigated
11,724
12,576
Healing
14,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
5,213
2,184
0
3,034
6,730
4,630
1,258
0
6,730
0
35,841
W
9,240
3,551
0
2,938
6,580
1,874
1,078
2,407
4,173
32,105
5,189
L
Charybdis
Excalivur
Charybdis
4,147
2,383
0
2,000
8,169
2,177
0
676
7,493
0
27,741
L
Neith
FUgaykey
Neith
2,591
1,140
0
1,044
6,092
1,404
0
3,005
3,087
0
15,411
L
Chang'e
Jhall015
Chang'e
2,153
155
123
1,343
5,289
1,279
0
1,437
3,852
19,608
0
W
Awilix
3,440
1,589
0
3,310
6,440
1,694
0
501
5,939
0
41,628
W
He Bo
3,067
470
0
1,460
4,030
1,220
0
758
3,272
23,934
0
W
Gilgamesh
3,844
705
0
1,834
4,155
1,504
40
517
3,638
1,241
14,528
L
Cerberus
shawntayllor
Cerberus
1,967
273
756
3,217
9,428
5,003
0
4,810
4,618
12,876
0
L
Thanatos
xHeartlessV2
Thanatos
3,513
1,261
0
5,903
7,098
1,861
0
1,706
5,392
0
18,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,075
Gold Earned
25,674
286
Minions Killed
207
0
Camps Cleared
0
963,107
Distance Traveled
868,808
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,683
668
70
7
0
180,247
0
W
Sol
6,040
604
58
6
0
181,021
3
L
Charybdis
5,072
507
61
6
0
150,719
0
L
Neith
4,201
420
30
3
0
168,169
0
L
Chang'e
4,890
489
28
3
0
175,520
0
W
Awilix
6,744
674
85
9
0
218,638
2
W
He Bo
6,095
610
44
4
0
167,573
3
W
Gilgamesh
5,513
551
29
3
0
215,628
2
L
Cerberus
5,365
537
38
4
0
173,686
1
L
Thanatos
6,146
615
50
5
0
200,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role