Player Matchup

Hun Batz
Hun Batz
Diamond III
God_PAI
Hun Batz
Diamond III
Level 155
God Stats
2W - 1L
1,767 SR
Queue Stats
142W - 131L
2,336 MMR
Solo
Khepri
Khepri
Diamond II
MacGyvers_Uropa
Khepri
Diamond II
Level 65
God Stats
67W - 48L
1,697 SR
Queue Stats
131W - 119L
2,441 MMR
Solo
Ullr
Ullr
Diamond IV
RykoHades_
Ullr
Diamond IV
Level 160
God Stats
10W - 8L
1,646 SR
Queue Stats
125W - 75L
2,434 MMR
Solo
Zeus
Zeus
Masters
X-ElCrazyLoco-X
Zeus
Masters
Level 159
God Stats
10W - 9L
1,630 SR
Queue Stats
584W - 558L
2,493 MMR
Party 2
Heimdallr
Heimdallr
Diamond II
peppe2399
Heimdallr
Diamond II
Level 160
God Stats
8W - 9L
1,595 SR
Queue Stats
586W - 558L
2,345 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 140
1,667 SR
2,410 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 132
1,602 SR
2,410 MMR
Susano
Susano
Diamond II
AshMmm115
Susano
Diamond II
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
351W - 355L
2,448 MMR
Party 1
Geb
Geb
Diamond II
CapnRoberts
Geb
Diamond II
Level 159
God Stats
11W - 9L
1,667 SR
Queue Stats
298W - 300L
2,334 MMR
Solo
Janus
Janus
Diamond I
Insecateub
Janus
Diamond I
Level 158
God Stats
20W - 23L
1,610 SR
Queue Stats
134W - 111L
2,580 MMR
Solo
Danzaburou
Danzaburou
Diamond I
KippenUndBull
Danzaburou
Diamond I
Level 86
God Stats
107W - 83L
1,678 SR
Queue Stats
264W - 254L
2,480 MMR
Solo
Zhong Kui
Zhong Kui
Diamond III
LukeSummers666
Zhong Kui
Diamond III
Level 139
God Stats
21W - 13L
1,556 SR
Queue Stats
304W - 295L
2,211 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
God_PAI
Hun Batz
18
6 / 3 / 2
11,537
461
5,772
9,177
4,426
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
1 / 3 / 2
10,601
424
5,010
22,212
32,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
2 / 4 / 3
12,001
480
20,454
21,819
9,504
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
2 / 2 / 2
12,313
493
26,510
21,586
16,005
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
peppe2399
Heimdallr
20
0 / 3 / 0
13,049
522
5,380
14,521
7,039
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
PersephoneTiamatOdinAthenaGilgamesh

VS

Bans
Morgan Le FayCu ChulainnSolFenrirLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
AshMmm115
Susano
20
8 / 2 / 1
16,097
644
12,921
17,535
7,884
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
1 / 2 / 11
13,214
529
8,324
21,589
25,649
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
20
2 / 4 / 5
14,753
590
17,221
14,586
5,168
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
KippenUndBull
Danzaburou
20
4 / 1 / 3
16,035
641
19,867
22,499
10,851
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
LukeSummers666
Zhong Kui
20
0 / 2 / 5
14,553
582
9,974
23,331
26,696
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
11
Kills
15
15
Deaths
11
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Susano
AshMmm115
Susano
8
2
1
4.25
W
1
2
11
3.25
L
Hun Batz
God_PAI
Hun Batz
6
3
2
2.33
W
Janus
2
4
5
1.13
W
Danzaburou
KippenUndBull
Danzaburou
4
1
3
5.5
W
Zhong Kui
LukeSummers666
Zhong Kui
0
2
5
1.25
L
1
3
2
0.67
L
2
4
3
0.88
L
2
2
2
1.5
L
Heimdallr
peppe2399
Heimdallr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,126
Damage
68,307
89,315
Taken
99,540
69,169
Mitigated
76,248
20,524
Healing
45,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
AshMmm115
Susano
12,921
3,365
0
8,205
17,535
7,884
1,129
3,999
13,536
0
131,767
W
8,324
1,180
417
5,483
21,589
25,649
522
6,098
15,491
26,661
0
L
Hun Batz
God_PAI
Hun Batz
5,772
1,545
0
1,366
9,177
4,426
527
2,879
6,182
0
52,069
W
Janus
17,221
857
343
5,257
14,586
5,168
2,252
3,558
11,028
119,173
0
W
Danzaburou
KippenUndBull
Danzaburou
19,867
13,374
0
13,926
22,499
10,851
10,195
8,572
13,927
0
158,989
W
Zhong Kui
LukeSummers666
Zhong Kui
9,974
1,583
0
12,179
23,331
26,696
4,383
10,420
12,911
88,884
15,675
L
5,010
344
0
2,165
22,212
32,195
42
6,913
14,981
31,416
0
L
20,454
7,373
0
2,070
21,819
9,504
1,759
10,098
11,424
0
113,270
L
26,510
3,187
0
12,041
21,586
16,005
1,412
8,660
12,830
114,248
0
L
Heimdallr
peppe2399
Heimdallr
5,380
3,030
0
2,882
14,521
7,039
2,186
5,372
9,062
0
126,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,501
Gold Earned
74,652
729
Minions Killed
792
0
Camps Cleared
0
2,467,455
Distance Traveled
2,624,897
17
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
16,097
644
167
7
0
607,317
3
W
Geb
13,214
529
42
2
0
501,716
10
L
Hun Batz
11,537
461
91
4
0
544,832
4
W
Janus
14,753
590
203
8
0
555,050
8
W
Danzaburou
16,035
641
218
9
0
496,425
7
W
Zhong Kui
14,553
582
162
6
0
464,389
5
L
Khepri
10,601
424
35
1
0
498,969
4
L
Ullr
12,001
480
181
7
0
476,147
3
L
Zeus
12,313
493
181
7
0
496,410
3
L
Heimdallr
13,049
522
241
10
0
451,097
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role