Player Matchup

Khepri
Khepri
Deadra Knight
Khepri
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 59L
1,549 Elo+
Solo
Zeus
Zeus
Gayseck
Zeus
Level 58
God Stats
16W - 13L
1,464 SR
Queue Stats
27W - 30L
1,441 Elo+
Solo
Fenrir
Fenrir
Genjuro26
Fenrir
Level 108
God Stats
6W - 7L
1,484 SR
Queue Stats
1,265W - 1,351L
1,519 Elo+
Solo
Artemis
Artemis
irish wannabe
Artemis
Level 140
God Stats
277W - 187L
1,716 SR
Queue Stats
493W - 505L
1,563 Elo+
Solo
Erlang Shen
Erlang Shen
pwnSAUCEdd
Erlang Shen
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
764W - 793L
1,576 Elo+
Solo
Team Averages
Level 104
1,533 SR
1,529 Elo+

VS

Team Averages
Level 92
1,565 SR
1,509 Elo+
Ne Zha
Ne Zha
BLK_MAINE
Ne Zha
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 132L
1,510 Elo+
Party 1
Achilles
Achilles
FB-DeadShotMos
Achilles
Level 88
God Stats
13W - 8L
1,607 SR
Queue Stats
24W - 15L
1,599 Elo+
Party 1
Charybdis
Charybdis
IIVxSHAZAMxVII
Charybdis
Level 40
God Stats
14W - 18L
1,461 SR
Queue Stats
89W - 78L
1,467 Elo+
Party 1
Ao Kuang
Ao Kuang
Smh-Fear
Ao Kuang
Level 157
God Stats
8W - 6L
1,715 SR
Queue Stats
460W - 434L
1,607 Elo+
Solo
Tyr
Tyr
ZehnerTheZephyr
Tyr
Level 45
God Stats
2W - 3L
1,543 SR
Queue Stats
19W - 18L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 14
12,244
1,113
7,221
11,864
17,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
Gayseck
Zeus
17
2 / 4 / 12
10,399
945
15,012
8,405
3,555
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Genjuro26
Fenrir
17
2 / 2 / 13
9,938
903
9,557
10,851
6,728
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
18
6 / 2 / 11
11,213
1,019
19,021
6,997
4,292
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Erlang Shen
pwnSAUCEdd
Erlang Shen
17
6 / 2 / 9
10,634
967
12,538
9,614
11,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

218

VS

Team 2 Tickets

180

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BLK_MAINE
Ne Zha
17
1 / 4 / 6
10,164
924
8,743
11,668
4,390
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
16
1 / 5 / 5
9,844
895
4,246
17,471
23,166
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
IIVxSHAZAMxVII
Charybdis
16
0 / 2 / 3
9,303
846
6,303
9,984
3,545
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
Smh-Fear
Ao Kuang
17
9 / 1 / 1
12,625
1,148
17,407
11,875
4,936
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
0 / 7 / 5
9,791
890
7,496
19,743
19,414
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
31
19
Kills
11
11
Deaths
19
59
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
BLK_MAINE
Ne Zha
1
4
6
1
W
3
1
14
10
L
Achilles
1
5
5
0.7
W
Zeus
Gayseck
Zeus
2
4
12
2
W
Fenrir
Genjuro26
Fenrir
2
2
13
4.25
L
Charybdis
IIVxSHAZAMxVII
Charybdis
0
2
3
0.75
L
Ao Kuang
Smh-Fear
Ao Kuang
9
1
1
9.5
L
0
7
5
0.36
W
Artemis
6
2
11
5.75
W
Erlang Shen
pwnSAUCEdd
Erlang Shen
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,349
Damage
44,195
47,731
Taken
70,741
43,207
Mitigated
55,451
5,257
Healing
10,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
BLK_MAINE
Ne Zha
8,743
3,028
0
818
11,668
4,390
0
3,466
8,202
0
31,973
W
7,221
1,404
0
1,688
11,864
17,321
0
3,081
8,783
24,998
0
L
Achilles
4,246
829
258
3,066
17,471
23,166
0
4,975
12,496
0
15,570
W
Zeus
Gayseck
Zeus
15,012
1,879
0
319
8,405
3,555
0
5,474
2,931
47,990
0
W
Fenrir
Genjuro26
Fenrir
9,557
2,334
0
1,767
10,851
6,728
0
3,408
7,443
0
15,722
L
Charybdis
IIVxSHAZAMxVII
Charybdis
6,303
3,774
0
0
9,984
3,545
0
3,549
6,435
0
32,219
L
Ao Kuang
Smh-Fear
Ao Kuang
17,407
2,672
1,040
5,017
11,875
4,936
0
2,718
9,157
36,044
0
L
7,496
1,000
0
615
19,743
19,414
0
7,525
12,218
748
25,190
W
Artemis
19,021
6,785
0
0
6,997
4,292
0
3,193
3,804
0
38,411
W
Erlang Shen
pwnSAUCEdd
Erlang Shen
12,538
4,947
0
1,483
9,614
11,311
0
2,387
7,227
0
22,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,428
Gold Earned
51,727
208
Minions Killed
219
7
Camps Cleared
10
1,007,429
Distance Traveled
997,972
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,164
924
34
3
2
221,245
0
W
Khepri
12,244
1,113
27
2
0
196,696
0
L
Achilles
9,844
895
17
2
0
162,906
0
W
Zeus
10,399
945
99
9
2
198,921
0
W
Fenrir
9,938
903
15
1
0
193,394
0
L
Charybdis
9,303
846
57
5
2
192,067
0
L
Ao Kuang
12,625
1,148
47
4
6
203,187
3
L
Tyr
9,791
890
64
6
0
218,567
2
W
Artemis
11,213
1,019
47
4
3
192,406
3
W
Erlang Shen
10,634
967
20
2
2
226,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role