Player Matchup

Bellona
Bellona
 
Bellona
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
GazaManTings
Ra
Level 155
God Stats
0W - 1L
1,563 SR
Queue Stats
50W - 47L
1,517 Elo+
Party 1
Baron Samedi
Baron Samedi
KurogetsuChara
Baron Samedi
Level 5
God Stats
1W - 1L
1,716 SR
Queue Stats
1W - 1L
1,683 Elo+
Party 1
Thoth
Thoth
OKDLQTV0X8
Thoth
Level 100
God Stats
0W - 2L
1,546 SR
Queue Stats
197W - 179L
1,517 Elo+
Party 1
Ne Zha
Ne Zha
Yukihira3692
Ne Zha
Level 23
God Stats
6W - 5L
1,687 SR
Queue Stats
66W - 87L
1,490 Elo+
Solo
Team Averages
Level 59
1,602 SR
1,542 Elo+

VS

Team Averages
Level 32
1,554 SR
1,384 Elo+
Gilgamesh
Gilgamesh
Akkimolekyyli2
Gilgamesh
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 5L
1,113 Elo+
Party 2
Apollo
Apollo
L354ex
Apollo
Level 8
God Stats
5W - 0L
1,533 SR
Queue Stats
7W - 14L
1,258 Elo+
Solo
Bakasura
Bakasura
OJ Karnage
Bakasura
Level 26
God Stats
2W - 1L
1,509 SR
Queue Stats
83W - 92L
1,411 Elo+
Solo
Jormungandr
Jormungandr
Select_Name
Jormungandr
Level 103
God Stats
2W - 0L
1,726 SR
Queue Stats
56W - 60L
1,546 Elo+
Party 2
Chronos
Chronos
TarteOfraise243
Chronos
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 68L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
19
2 / 7 / 12
12,331
881
4,307
21,556
11,952
20
8 / 10 / 14
15,100
1,079
27,399
31,033
13,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
KurogetsuChara
Baron Samedi
20
2 / 12 / 17
13,085
935
16,286
24,974
11,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thoth
20
9 / 8 / 9
14,753
1,054
15,451
24,620
10,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
20
5 / 9 / 15
14,770
1,055
25,076
26,481
11,472
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Team 1 Tickets

0

VS

Team 2 Tickets

93

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Akkimolekyyli2
Gilgamesh
20
8 / 4 / 26
16,567
1,183
22,893
22,924
24,211
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Apollo
L354ex
Apollo
16
0 / 0 / 0
8,660
619
0
0
0
Bakasura
OJ Karnage
Bakasura
20
8 / 8 / 8
14,857
1,061
12,869
23,563
9,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
Select_Name
Jormungandr
20
12 / 8 / 27
17,507
1,251
44,937
28,338
29,995
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
18 / 6 / 21
18,534
1,324
42,968
25,459
11,531
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
128
26
Kills
46
46
Deaths
26
67
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
7
12
1.14
W
Gilgamesh
Akkimolekyyli2
Gilgamesh
8
4
26
5.25
L
8
10
14
1.5
L
Baron Samedi
KurogetsuChara
Baron Samedi
2
12
17
0.88
W
Apollo
L354ex
Apollo
0
0
0
0
W
Bakasura
OJ Karnage
Bakasura
8
8
8
1.5
L
Thoth
9
8
9
1.69
W
Jormungandr
Select_Name
Jormungandr
12
8
27
3.19
W
18
6
21
4.75
L
Ne Zha
5
9
15
1.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,519
Damage
123,667
128,664
Taken
100,284
59,331
Mitigated
75,443
27,971
Healing
17,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,307
924
0
202
21,556
11,952
0
13,805
7,471
0
9,309
W
Gilgamesh
Akkimolekyyli2
Gilgamesh
22,893
4,935
1,321
2,486
22,924
24,211
0
12,364
9,944
3,181
38,612
L
27,399
2,164
6,755
8,649
31,033
13,844
0
24,011
6,812
60,245
0
L
Baron Samedi
KurogetsuChara
Baron Samedi
16,286
2,369
3,919
2,982
24,974
11,979
0
16,934
7,640
25,903
0
W
Apollo
L354ex
Apollo
0
0
0
0
0
0
0
0
0
0
0
W
Bakasura
OJ Karnage
Bakasura
12,869
8,982
0
4,497
23,563
9,706
0
12,741
10,438
0
27,486
L
Thoth
15,451
1,472
316
1,369
24,620
10,084
0
19,854
4,766
34,623
0
W
Jormungandr
Select_Name
Jormungandr
44,937
6,979
863
2,892
28,338
29,995
0
17,555
9,840
82,365
0
W
42,968
8,406
0
5,405
25,459
11,531
0
14,077
10,926
72,681
0
L
Ne Zha
25,076
7,170
0
3,779
26,481
11,472
0
14,791
11,121
0
63,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,039
Gold Earned
76,125
240
Minions Killed
220
7
Camps Cleared
10
1,219,892
Distance Traveled
1,129,744
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
12,331
881
9
1
1
217,158
1
W
Gilgamesh
16,567
1,183
40
3
0
276,604
0
L
Ra
15,100
1,079
99
7
0
273,854
2
L
Baron Samedi
13,085
935
27
2
0
219,212
2
W
Apollo
8,660
619
0
0
0
0
0
W
Bakasura
14,857
1,061
58
4
6
305,222
0
L
Thoth
14,753
1,054
43
3
0
266,014
0
W
Jormungandr
17,507
1,251
68
5
1
242,237
3
W
Chronos
18,534
1,324
54
4
3
305,681
0
L
Ne Zha
14,770
1,055
62
4
6
243,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role