Player Matchup

Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ASVP Violator
Izanami
Level 107
God Stats
0W - 1L
1,472 SR
Queue Stats
37W - 52L
1,655 Elo+
Solo
Chaac
Chaac
LyloKHUNTZ
Chaac
Level 142
God Stats
2W - 6L
1,671 SR
Queue Stats
415W - 377L
1,551 Elo+
Solo
Tiamat
Tiamat
SupaSaiyanSavge
Tiamat
Level 156
God Stats
1W - 3L
1,621 SR
Queue Stats
174W - 188L
1,516 Elo+
Solo
Cthulhu
Cthulhu
hugsandowns
Cthulhu
Level 94
God Stats
0W - 2L
1,166 SR
Queue Stats
7W - 10L
1,511 Elo+
Solo
Team Averages
Level 132
1,486 SR
1,547 Elo+

VS

Team Averages
Level 80
1,637 SR
1,680 Elo+
He Bo
He Bo
BaybeChimp
He Bo
Level 123
God Stats
7W - 3L
1,745 SR
Queue Stats
390W - 273L
1,762 Elo+
Party 1
Kuzenbo
Kuzenbo
Blesseday
Kuzenbo
Level 28
God Stats
16W - 7L
1,806 SR
Queue Stats
325W - 204L
1,809 Elo+
Party 1
Horus
Horus
Cynicrow
Horus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 79L
1,456 Elo+
Solo
Chaac
Chaac
LornaaShore
Chaac
Level 111
God Stats
5W - 1L
1,633 SR
Queue Stats
220W - 200L
1,583 Elo+
Solo
Chronos
Chronos
MilkandCookies00
Chronos
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
144W - 56L
1,791 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
0 / 4 / 4
7,665
697
3,344
12,807
12,764
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
14
2 / 5 / 5
8,467
770
15,736
13,449
5,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
13
2 / 6 / 4
7,962
724
8,943
17,224
12,675
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
2 / 6 / 4
9,177
834
14,458
13,782
9,392
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
hugsandowns
Cthulhu
14
4 / 6 / 2
8,961
815
14,501
21,846
28,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
17
10 / 2 / 15
10,465
951
21,091
11,195
4,653
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kuzenbo
Blesseday
Kuzenbo
15
2 / 1 / 19
9,501
864
9,236
18,108
20,953
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Horus
Cynicrow
Horus
13
1 / 3 / 19
8,537
776
8,228
12,558
13,053
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
8 / 2 / 17
10,432
948
16,785
19,745
16,817
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
6 / 2 / 17
10,142
922
14,890
13,284
12,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
114
10
Kills
27
27
Deaths
10
19
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
4
4
0.5
L
Izanami
2
5
5
0.9
W
He Bo
10
2
15
8.75
W
Kuzenbo
Blesseday
Kuzenbo
2
1
19
11.5
W
Horus
Cynicrow
Horus
1
3
19
3.5
W
8
2
17
8.25
L
Chaac
2
6
4
0.67
W
6
2
17
7.25
L
2
6
4
0.67
L
Cthulhu
hugsandowns
Cthulhu
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,982
Damage
70,230
79,108
Taken
74,890
69,055
Mitigated
68,387
23,732
Healing
34,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,344
1,888
6,728
3,389
12,807
12,764
479
6,693
6,114
0
6,293
L
Izanami
15,736
10,337
1,061
1,160
13,449
5,927
797
9,305
4,144
0
26,641
W
He Bo
21,091
2,633
239
3,279
11,195
4,653
1,127
3,950
6,928
38,937
0
W
Kuzenbo
Blesseday
Kuzenbo
9,236
2,858
2,593
5,307
18,108
20,953
198
5,763
12,081
13,270
0
W
Horus
Cynicrow
Horus
8,228
2,973
5,103
4,059
12,558
13,053
370
2,959
9,340
0
10,322
W
16,785
3,300
1,145
9,450
19,745
16,817
971
8,450
10,970
0
30,377
L
Chaac
8,943
369
1,026
3,068
17,224
12,675
308
8,812
8,412
0
16,524
W
14,890
6,395
0
2,909
13,284
12,911
2,778
6,478
6,612
29,224
0
L
14,458
926
1,198
2,856
13,782
9,392
276
8,325
5,457
29,687
0
L
Cthulhu
hugsandowns
Cthulhu
14,501
751
1,079
2,167
21,846
28,297
27
12,082
9,764
20,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,232
Gold Earned
49,077
101
Minions Killed
126
0
Camps Cleared
0
864,445
Distance Traveled
1,123,689
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,665
697
7
1
0
157,898
0
L
Izanami
8,467
770
32
3
0
174,407
0
W
He Bo
10,465
951
48
4
0
220,100
0
W
Kuzenbo
9,501
864
10
1
0
246,038
4
W
Horus
8,537
776
4
0
0
228,908
0
W
Chaac
10,432
948
29
3
0
235,646
0
L
Chaac
7,962
724
12
1
0
157,550
0
W
Chronos
10,142
922
35
3
0
192,997
1
L
Tiamat
9,177
834
38
3
0
188,735
2
L
Cthulhu
8,961
815
12
1
0
185,855
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role