Player Matchup

Neith
Neith
KingZeenx
Neith
Level 69
God Stats
26W - 8L
1,567 SR
Queue Stats
215W - 139L
1,552 Elo+
Party 1
Jormungandr
Jormungandr
hAiL ECLIPES
Jormungandr
Level 125
God Stats
2W - 1L
1,636 SR
Queue Stats
175W - 123L
1,585 Elo+
Party 1
Tiamat
Tiamat
li Coas il
Tiamat
Level 125
God Stats
26W - 13L
1,673 SR
Queue Stats
248W - 179L
1,571 Elo+
Party 1
Team Averages
Level 106
1,625 SR
1,569 Elo+

VS

Team Averages
Level 48
1,627 SR
1,388 Elo+
Cernunnos
Cernunnos
Electronic3102
Cernunnos
Level 6
God Stats
1W - 1L
1,761 SR
Queue Stats
3W - 4L
1,379 Elo+
Party 2
Achilles
Achilles
PIayboi2Cold
Achilles
Level 29
God Stats
2W - 1L
1,694 SR
Queue Stats
93W - 130L
1,325 Elo+
Party 2
Freya
Freya
YourBoyProdigyz
Freya
Level 109
God Stats
1W - 3L
1,427 SR
Queue Stats
15W - 19L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
KingZeenx
Neith
16
13 / 0 / 7
12,624
789
17,276
8,300
4,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
hAiL ECLIPES
Jormungandr
14
3 / 3 / 16
11,011
688
11,098
20,266
23,072
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tiamat
li Coas il
Tiamat
15
5 / 1 / 14
11,371
711
20,463
10,717
7,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Electronic3102
Cernunnos
12
1 / 8 / 2
9,444
590
13,113
16,329
5,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
PIayboi2Cold
Achilles
11
1 / 8 / 1
8,713
545
5,214
19,978
19,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 5 / 1
9,587
599
7,772
19,323
6,314
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
8
21
Kills
4
4
Deaths
21
37
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Electronic3102
Cernunnos
1
8
2
0.25
W
Neith
KingZeenx
Neith
13
0
7
16.5
L
Achilles
PIayboi2Cold
Achilles
1
8
1
0.19
L
2
5
1
0.5
W
Jormungandr
hAiL ECLIPES
Jormungandr
3
3
16
3.67
W
Tiamat
li Coas il
Tiamat
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,837
Damage
26,099
39,283
Taken
55,630
34,570
Mitigated
31,039
11,820
Healing
11,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Electronic3102
Cernunnos
13,113
4,818
0
3,884
16,329
5,381
0
11,469
4,860
0
36,893
W
Neith
KingZeenx
Neith
17,276
5,613
0
2,253
8,300
4,141
2,176
1,584
6,505
0
44,264
L
Achilles
PIayboi2Cold
Achilles
5,214
726
0
1,454
19,978
19,344
0
8,653
11,325
0
19,576
L
7,772
2,955
0
5,700
19,323
6,314
0
12,000
7,323
36,274
0
W
Jormungandr
hAiL ECLIPES
Jormungandr
11,098
3,091
998
5,454
20,266
23,072
203
3,798
15,870
25,871
0
W
Tiamat
li Coas il
Tiamat
20,463
1,692
0
3,115
10,717
7,357
168
2,824
7,780
61,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,006
Gold Earned
27,744
195
Minions Killed
164
8
Camps Cleared
5
848,068
Distance Traveled
768,961
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,444
590
62
4
1
251,816
3
W
Neith
12,624
789
61
4
2
278,726
0
L
Achilles
8,713
545
30
2
1
243,271
1
L
Freya
9,587
599
72
5
3
273,874
3
W
Jormungandr
11,011
688
30
2
0
267,065
1
W
Tiamat
11,371
711
104
7
6
302,277
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role