Player Matchup

Hou Yi
Hou Yi
Diamond III
SrFlames
Hou Yi
Diamond III
Level 160
God Stats
0W - 5L
1,552 SR
Queue Stats
374W - 359L
2,072 MMR
Solo
Kuzenbo
Kuzenbo
Platinum I
THOUfaceKILLA
Kuzenbo
Platinum I
Level 154
God Stats
4W - 4L
1,571 SR
Queue Stats
136W - 123L
2,118 MMR
Party 2
Nu Wa
Nu Wa
Platinum II
THOUmadKILLA
Nu Wa
Platinum II
Level 160
God Stats
6W - 5L
1,659 SR
Queue Stats
126W - 114L
2,142 MMR
Party 2
Fenrir
Fenrir
Diamond III
TheBIackEye
Fenrir
Diamond III
Level 160
God Stats
7W - 9L
1,646 SR
Queue Stats
143W - 105L
2,175 MMR
Solo
Geb
Geb
Diamond IV
jjk550
Geb
Diamond IV
Level 153
God Stats
5W - 4L
1,719 SR
Queue Stats
143W - 136L
2,191 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 157
1,629 SR
2,139 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 114
1,621 SR
1,994 MMR
Olorun
Olorun
Masters
 
Olorun
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Platinum II
Guanchaca
Yemoja
Platinum II
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 35L
2,040 MMR
Party 1
Chronos
Chronos
Diamond III
LATAMPLAYERBR
Chronos
Diamond III
Level 129
God Stats
87W - 74L
1,674 SR
Queue Stats
402W - 402L
2,205 MMR
Solo
Set
Set
Diamond IV
NotIntentional
Set
Diamond IV
Level 129
God Stats
45W - 32L
1,709 SR
Queue Stats
169W - 157L
2,167 MMR
Solo
Hachiman
Hachiman
Platinum I
ShadøwZerø
Hachiman
Platinum I
Level 87
God Stats
5W - 2L
1,721 SR
Queue Stats
57W - 52L
2,057 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
SrFlames
Hou Yi
17
4 / 5 / 2
10,881
518
13,423
16,479
6,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
17
4 / 4 / 7
11,173
532
15,359
18,593
21,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 5 / 4
10,033
478
18,183
11,730
4,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
19
12 / 2 / 5
12,129
578
18,361
16,137
8,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Geb
jjk550
Geb
13
0 / 2 / 9
9,123
434
8,452
19,845
20,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
SolTiamatMorgan Le FayLokiUllr

VS

Bans
ArtioThe MorriganAwilixOdinThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
19
7 / 4 / 4
12,415
591
21,023
21,695
8,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Guanchaca
Yemoja
15
0 / 4 / 11
10,576
504
5,374
21,271
20,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chronos
18
2 / 7 / 1
12,403
591
10,034
21,127
6,640
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
8 / 3 / 7
13,303
633
12,051
19,480
8,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
ShadøwZerø
Hachiman
17
1 / 4 / 11
11,256
536
14,583
17,114
6,085
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
52
22
Kills
18
18
Deaths
22
27
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
7
4
4
2.25
W
Yemoja
Guanchaca
Yemoja
0
4
11
1.38
W
Chronos
2
7
1
0.36
W
8
3
7
3.83
W
Hachiman
ShadøwZerø
Hachiman
1
4
11
1.63
L
Hou Yi
SrFlames
Hou Yi
4
5
2
1
L
Kuzenbo
4
4
7
1.88
L
2
5
4
0.8
L
Fenrir
12
2
5
7.25
L
Geb
jjk550
Geb
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,778
Damage
63,065
82,784
Taken
100,687
60,454
Mitigated
50,043
17,627
Healing
40,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
21,023
11,858
736
11,702
21,695
8,704
2,154
9,183
11,892
103,535
0
W
Yemoja
Guanchaca
Yemoja
5,374
1,367
5,300
4,271
21,271
20,130
167
6,957
13,832
26,073
0
W
Chronos
10,034
2,545
0
3,785
21,127
6,640
5,503
10,308
10,193
88,498
0
W
12,051
4,328
0
8,631
19,480
8,484
2,572
8,977
10,099
0
92,169
W
Hachiman
ShadøwZerø
Hachiman
14,583
8,352
0
6,285
17,114
6,085
1,217
5,330
11,544
0
86,336
L
Hou Yi
SrFlames
Hou Yi
13,423
5,851
0
3,066
16,479
6,143
2,272
5,879
10,600
0
78,067
L
Kuzenbo
15,359
3,648
0
3,880
18,593
21,227
0
11,591
7,002
61,625
0
L
18,183
1,940
0
834
11,730
4,749
1,412
5,053
6,677
73,033
0
L
Fenrir
18,361
4,064
0
6,337
16,137
8,275
140
5,884
10,253
0
89,808
L
Geb
jjk550
Geb
8,452
1,237
0
3,510
19,845
20,060
54
8,209
11,636
22,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,339
Gold Earned
59,953
512
Minions Killed
628
0
Camps Cleared
0
1,969,019
Distance Traveled
1,972,052
26
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,415
591
138
7
0
369,936
1
W
Yemoja
10,576
504
31
1
0
401,867
11
W
Chronos
12,403
591
190
9
0
369,838
8
W
Set
13,303
633
150
7
0
459,420
5
W
Hachiman
11,256
536
119
6
0
370,991
7
L
Hou Yi
10,881
518
130
6
0
349,020
5
L
Kuzenbo
11,173
532
112
5
0
408,880
7
L
Nu Wa
10,033
478
119
6
0
344,702
6
L
Fenrir
12,129
578
131
6
0
462,161
1
L
Geb
9,123
434
20
1
0
404,256
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role