Player Matchup

Set
Set
 
Set
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
EvilDemon1
Sylvanus
Level 135
God Stats
1W - 1L
1,303 SR
Queue Stats
120W - 97L
1,594 Elo+
Party 2
Hachiman
Hachiman
Scougr
Hachiman
Level 122
God Stats
2W - 1L
1,456 SR
Queue Stats
198W - 170L
1,572 Elo+
Party 2
Hercules
Hercules
Sirdrmcmagic
Hercules
Level 124
God Stats
10W - 7L
1,616 SR
Queue Stats
260W - 241L
1,495 Elo+
Solo
Chang'e
Chang'e
TheBeefKing3
Chang'e
Level 117
God Stats
17W - 5L
1,707 SR
Queue Stats
72W - 57L
1,544 Elo+
Party 2
Team Averages
Level 132
1,516 SR
1,541 Elo+

VS

Team Averages
Level 111
1,585 SR
1,536 Elo+
Chang'e
Chang'e
Adalo
Chang'e
Level 128
God Stats
1W - 2L
1,468 SR
Queue Stats
578W - 569L
1,528 Elo+
Party 1
Ymir
Ymir
Dexcs
Ymir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,641 Elo+
Party 1
Chiron
Chiron
Matnoir
Chiron
Level 108
God Stats
2W - 1L
1,606 SR
Queue Stats
236W - 240L
1,521 Elo+
Party 1
Heimdallr
Heimdallr
Stormofleo
Heimdallr
Level 144
God Stats
17W - 12L
1,718 SR
Queue Stats
713W - 712L
1,518 Elo+
Party 1
Loki
Loki
Vhsceral
Loki
Level 108
God Stats
21W - 16L
1,634 SR
Queue Stats
595W - 621L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
5 / 4 / 6
10,651
561
10,778
14,786
9,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
EvilDemon1
Sylvanus
16
3 / 3 / 5
10,157
535
7,851
16,351
17,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
Scougr
Hachiman
16
2 / 2 / 2
10,239
539
6,752
8,912
2,489
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Sirdrmcmagic
Hercules
19
3 / 2 / 5
12,203
642
11,945
17,004
16,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
TheBeefKing3
Chang'e
16
4 / 3 / 5
10,677
562
7,617
10,634
3,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Adalo
Chang'e
16
4 / 5 / 4
10,257
540
12,400
13,393
4,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
Dexcs
Ymir
15
5 / 3 / 2
8,675
457
5,304
12,893
15,435
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
Matnoir
Chiron
12
0 / 2 / 5
7,616
401
3,621
6,334
1,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Heimdallr
Stormofleo
Heimdallr
16
1 / 3 / 1
9,725
512
7,577
13,517
4,849
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Loki
15
4 / 5 / 5
9,309
490
7,334
14,588
4,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
31
17
Kills
14
14
Deaths
18
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
5
4
6
2
L
Chang'e
Adalo
Chang'e
4
5
4
1.2
L
Ymir
Dexcs
Ymir
5
3
2
2
W
Sylvanus
EvilDemon1
Sylvanus
3
3
5
1.83
L
Chiron
Matnoir
Chiron
0
2
5
1.25
W
Hachiman
Scougr
Hachiman
2
2
2
1.5
W
Hercules
Sirdrmcmagic
Hercules
3
2
5
2.75
L
Heimdallr
Stormofleo
Heimdallr
1
3
1
0.5
W
Chang'e
TheBeefKing3
Chang'e
4
3
5
2.17
L
Loki
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,943
Damage
36,236
67,687
Taken
60,725
50,098
Mitigated
30,965
25,287
Healing
21,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
10,778
4,427
0
2,341
14,786
9,913
280
4,954
9,832
0
65,790
L
Chang'e
Adalo
Chang'e
12,400
915
1,227
4,570
13,393
4,345
0
5,366
7,754
76,863
0
L
Ymir
Dexcs
Ymir
5,304
821
0
2,270
12,893
15,435
272
1,854
10,914
34,586
0
W
Sylvanus
EvilDemon1
Sylvanus
7,851
2,330
2,041
5,112
16,351
17,543
1,292
4,178
12,173
36,887
15,814
L
Chiron
Matnoir
Chiron
3,621
937
327
2,887
6,334
1,801
668
3,036
3,247
0
39,134
W
Hachiman
Scougr
Hachiman
6,752
3,836
0
1,566
8,912
2,489
1,992
2,700
6,212
0
64,483
W
Hercules
Sirdrmcmagic
Hercules
11,945
4,623
0
7,517
17,004
16,505
1,744
2,080
14,924
0
71,668
L
Heimdallr
Stormofleo
Heimdallr
7,577
4,490
0
6,646
13,517
4,849
358
203
12,677
0
70,021
W
Chang'e
TheBeefKing3
Chang'e
7,617
368
3,192
3,518
10,634
3,648
1,687
3,975
6,659
55,672
0
L
Loki
7,334
1,922
0
3,616
14,588
4,535
0
3,702
10,544
0
60,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,927
Gold Earned
45,582
556
Minions Killed
508
0
Camps Cleared
0
1,808,905
Distance Traveled
1,662,173
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,651
561
86
5
0
408,274
5
L
Chang'e
10,257
540
137
7
0
358,446
7
L
Ymir
8,675
457
52
3
0
347,517
7
W
Sylvanus
10,157
535
83
4
0
303,087
3
L
Chiron
7,616
401
81
4
0
236,149
3
W
Hachiman
10,239
539
112
6
0
328,767
9
W
Hercules
12,203
642
166
9
0
392,783
4
L
Heimdallr
9,725
512
135
7
0
312,528
1
W
Chang'e
10,677
562
109
6
0
375,994
7
L
Loki
9,309
490
103
5
0
407,533
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role